Twin Infinities OOC

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What ones are you talking about?

large gets -4 to hide, -1 to ac and attack, but +4 to grapple, trip, and disarm. You also get double carying capacity, but armor and weapons are double the weight and cost, and some items cost double and weigh 4 times as much (Same ones that are 1/4 for small).
 

Bront said:
What ones are you talking about?

large gets -4 to hide, -1 to ac and attack, but +4 to grapple, trip, and disarm. You also get double carying capacity, but armor and weapons are double the weight and cost, and some items cost double and weigh 4 times as much (Same ones that are 1/4 for small).

+4 on intimidate... Am I missing anything else?
 

No, that's about all I can think of.

The +4 are all per size catagory you are larger than your opponent, so they don't help vs someone of the same size.

Never knew the intimidate one. Of couse the last character I had who used intimidate regularly got bonuses for such modifiers as being on fire, jumping 15 feet, and cleaving 2 opponents in one swing. He was fun.
 


Brother Shatterstone said:
Yeah, its a good thing to have considering that he's got a charisma of 6... :lol: at least he has a +4 for medium sized creatures. (That includes his two of 35 skill points. :lol: )
Go for other modifiers then. Light yourself on fire :confused: . Get Leyed :uhoh: . Get Bluff :lol: . Get the Persuasive feat :\ .

Ok, maybe you're screwed.
 




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