Twin Strike question

Yes, I named two in the post...
Sorry, I misunderstood. I don't have those sources, so I didn't realize what you had meant.

The other bit of circumstantial evidence, at least enough to satisfy me for ranger powers, is how Hunter's Quarry works. It says you can apply Hunter's Quarry damage after all attacks are rolled. I know its possible to do it after initial damage is rolled, but that's just wonky and more counterintuitive to me. I'd rather roll all the damage at once, after all the attack rolls are resolved.
You can choose what attack, but I think it's irrelevant. If you hit, you apply it. That text is only to keep the ranger from getting screwed by (e.g.) saying it would apply to the first attack and then hitting only with the second.

I'll also admit to having a bias in favor of interpreting Twin Strike less charitably, since Rangers are already ahead of the curve.
Your interpretation will certainly reduce the effectiveness of Twin Strike, but really only in very rare cases. Essentially, every so often the ranger effectively fires an arrow into a corpse (or hack into one if melee). Unless there's a game play issue (and there might very well be one since it should take longer to resolve damage before the second attack), I don't see that the nerf helps.
 

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You're right that its an extremely minor nerf. But it does come up.

You can choose what attack, but I think it's irrelevant. If you hit, you apply it. That text is only to keep the ranger from getting screwed by (e.g.) saying it would apply to the first attack and then hitting only with the second.

I don't think this works, because you get to know both attack rolls. "After all attacks are rolled." The method you outline isn't isomorphic to that in one case: a hit followed by a crit. To get that, you have to apply the damage after all the attacks. That feels weird.

I know none of it is conclusive evidence, but there's enough there to make me feel like this counts as an exception to the general rule outlined above.
 

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