Twisted Infinity

"Don't be needin' a torch myself lad. We should be movein' though."

Glangim takes the lead, his armor giving the occasional clank.
 

log in or register to remove this ad

The current situation brings a smile and some old memories to Tares´ mind; it´s been a long time since he´s not in a group of heavily armed oddballs, entering a humid tunnel. "I remember, I used to place myself in the middle" says.
 

Ferrix said:
"Don't be needin' a torch myself lad. We should be movein' though."

Glangim takes the lead, his armor giving the occasional clank.

Ata falls into a easy, measured and nearly silent step next to his "other-brother", his lips sealed in a slight frown. You wonder if the frown is from some displeasure that the ugruu has noted, or worry...
 

All~

The group steps into the tunnels that look both natural and worked. It is almost as if something had eaten through the earth, leaving these tunnels behind. Added to that is the strange off green color of the walls, streaked with deep reds and purples, gives the whole place a vaguely organic feel.

Despite some very odd noises coming from just beyond the walls, the party is undisturbed as they walk through the halls. As Daniel explained, your course is clear, all side passages have been mortared up, the only direction you can go is what you assume is to the portal to Sigil.

Several times going through the maze, those sensitive to magic will realize that they have been teleported. Very cleverly disguised passages act as portals, a little experimentation will prove that they are two ways and the side passages appear to continue to be walled off, so trusting in Daniel’s words the party continues forward. In addition several times waves of disorientation assaults the party, but the groups mettle is more than a match for such a minor spell and they continue with little ill effect.

Finally, after passing almost a hundred side passage, the group turns a corner and finds itself out of the maze (and down a feather).

There is a brief moment of dizziness as they become accustom to their new locale. They find themselves in what looks like an alley, the walls are vaguely metallic and covered with sickly looking vines. The air is polluted with smoke, making it uncomfortable to breathe.

The end of the alley is blocked by a stand with a hideous looking woman selling what appears to be dung on a stick. She turns around to peer at the group through one obscenely large, bloodshot eye (the other appears to be swollen shut).

“Whatch you lookin’ at Berk?” She asks scornfully in a raspy dry voice.

Welcome to Sigil.
 

As they walk out of the alley, Shifter gazes around the strange new city, his forebodings quickly subsumed by his everpresent joy at seeing new places. Shifter seems completely lost in thought, staring out around himself.
 

Tares coughs a couple times. He didn´t remembered the air to be so filled with smoke -a sign perhaps of the time he has not visited the city-. Behind the line of stout fighters, he cougs again an answer, while mentally curses the city´s corrupted language: "We wouldn´t, but we´re afraid you´re in the middle of the path."
 

OOC: Weird, I posted yesterday, yet the post is not here...

Dimitri looks around as he steps out into the alleyway, almost suprised at how little is different from the cities he's visited before. Until, that is, he notices the city curve noticeably upward as the road stretches away in either direction.

Dimitri then turns to Tares; "So, do you have any idea where the counting house is?"
 


Ata follows the natural curve of the city as it rises slowly upward, eventually vanishing into the haze, smoke, and smog that is ever-present. His eyes continue upward and it is then that he sees twinkling lights that at first look like stars. He then realizes that they are torches and that the rest of the city rests above his head...

He then realizes that he has no idea which way is up...

...and then he suddenly gets very, very, very sick...
 

Tares~

You have vague memories of a counting house in the more wealthy areas of the city, but in Sigil things have a tendency to move. It would probably worth a coin to hire a Tout, a professional guide.

All~

The old woman glares at all of you, "You're expecting me to move I suppose, rusting clueless, Madam Altris was here first, go back to the Faith mine!"
 

Remove ads

Top