Infiniti2000
First Post
Not surprisingly, I love the character builder and the awesome character sheets and power cards. Almost everything is relevant and handy, and the powers themselves are customizable per weapon. Amazing how perceptions differ from person to person, isn't it?Part of this is due to the character builder, which makes (IMHO) atrocious character sheets and even worse power cards. These cards are absolutely crammed with irrelevant details that make the cards hard to read. Instead of one page of actual options, you end up with several pages worth of character sheets and power card printouts, making a quick overview difficult. Even without changing the rules, changing the focus of the presentation could help.
There are far FEWER effects in play in 4E, but they are just more transient. Thank God we no longer have the "Okay, we pause to buff hour per level spells..." "Okay, we pause to buff 10 minute per level spells..." "Okay, we pause to buff minute per level spells..."There are far more effects in play in 4e, and they change more quickly and have less of an impact than similar effects in 3e.
[/QUOTE]The game ruleset may be more consistent than 3e, but you also need to track many more things, which makes things tricky.[/QUOTE] This is also untrue. You have to track way more in 3e. Of course, if your 3e game had all fighters, then maybe you'd be correct. My 3e game had a druid, wizard, ranger/fighter, cleric, fighter, and sorcerer/dd. We played these characters from 1-20.