Grog said:
Okay, I'll bite. How the heck did you manage this?
10 - base AC
+1 from a 13 Dexterity
+9 from +1 Full Plate (2,650 gp)
+3 from +1 Large Shield (1,170 gp)
+1 from a Ring of Protection +1 (2,000 gp)
+1 from Amulet of Natural Armor +1 (I just got this today) (2,000 gp)
-----------------------------------------
25 AC when not flat-footed
Conditional modifiers:
+1 Dodge (against one opponent only)
+4 from Haste (Boots of Speed) (8,000 gp)
+7 from Shield (off of a Scroll) (25 gp)
+5 from Expertise
----------------------------------------------------
+17 in conditional modifiers
25 + 17 = 42 AC.
Less Frequent modifiers:
+4 from Mobility (only when moving and provoking an AoO)
+4 when fighting Giants.
+2 when fighting defensively (on top of expertise)
+1 after casting
protection from evil (from a scroll) and fighting evil opponents. (This one doesn't come up to often. I usually don't take the time to cast it.)
True, but AC doesn't really help against those either.
Well, I can get a pretty high touch AC, and the
shield absorbs
magic missiles. Other than that, he has a 20 Con and the toughness feat, so he has 103 hit points at 9th level. His real weakness is Will saves, and being a dwarf he get's a +2 against any spell. He also has a level of wizard for a +2 on Will Saves, and +1 cloak of resistance, for a total of +7 on will saves.
Next level is Dwarven Defender, for a total of +9 on Will saves against spells.