Hypersmurf said:
As far as differentiation goes... how is "carry one of six different weapons" more restrictive than "only thieves' tools can open locks"?
It makes sense that only thieves' tools (or improvised thieves tools) can pick locks. It doesn't make a lot of sense to say that an axe can cut a long slit in a purple worm's stomach (so the PC can get out) but a dagger can't. Axes are for hacking deep, but short holes. A dagger (or shortsword) would be the thing to use for drawing a long, slice to escape from.
As far as certain choices being better or worse than others... when was the last time you saw anyone in 3E choose to wear Splint or Banded mail?
Let me see, I've played with quite a few beginning paladins who wore splint mail and my cleric wore banded mail from level 2 to level 4. I've seen lots of NPCs wearing both too.
Of course, they are both inferior to full-plate in just about every way so, when the money is available, most characters switch to full plate (although I've also seen several switch to breastplates or mithral breastplates). As I see it, the starting amors of choice for characters who don't have much of a dex bonus are:
Initial:
Fighter/paladin, dex +0 and a cheap weapon: Splint Mail.
Fighter/paladin, dex +1 or an expensive weapon (like a greatsword) or Cleric: Chain Mail
Fighter/Paladin/Cleric with lots of nonarmor gear: Scale Mail.
Late Level 1-early level 3:
Fighter/Paladin/Cleric dex +0: Splint Mail
Fighter/Paladin/Cleric dex +1: Banded Mail
Late Level 2-level 3:
Fighter/Paladin/Cleric dex +0: Half-plate
Fighter/Paladin/Cleric dex +1: Banded Mail
Level 4+
Heavy Armor character, dex <+3: Full plate
Mobility not much of a concern; dex 16+: Breastplate (This choice is quite rare though since it's a suboptimal construction and doesn't gain much mobility advantage over fullplate from the point of AC lost or much protection advantage over a chain shirt for the mobility sacrificed).