Re
Well, Hypersmurf, before you and I go into a long tangent again, I will just say that sometimes I am offended by the way you present yourself as well. When I read your posts, I feel you are trying to imply that your way is the only way it should run, as in purely by the rules without thinking about the situation. Maybe I am misinterpreting your feelings on the matter due to the message board medium where it is difficult to convey tone and emotion.
My basic perspective is that I have been playing D&D for 20 odd plus years, since I was a young boy. I have heard so many people complain that 3rd edition D&D is too rules oriented. I strongly disagree with this assertion because I still to this day think of the rules as guidelines for handling different game situations, not absolute laws that must be followed without thought to their application.
In this case, I found this particular reply offensive:
How on earth do you get from A to B?
That's like saying "A character wielding a weapon with which he is not proficient takes a -4 penalty on attack rolls; a prone character takes a -4 penalty on attack rolls; therefore a wizard with a greataxe is prone."
It was obvious to me how he got from A to B and it was quite logical and consistent to assume that "loss of dex" would indicate no AOO's given that a "flat-footed" person did not get AOO's. The only tangible game effect of being "flat-footed" is the loss of dex and the loss of AOO's.
As I have been continually stating, "loss of dex" is loss of ability to react, even in the case of being "flat-footed". The game designers did design these rules with the "real" world in mind. The question they ask is "How do we design a rule to emulate this real world phenomena?" Based on this assumption, I can see how a person would come to the conclusion that "loss of dex" would have the same effect as being "flat-footed. Any other interpretation is rather inconsistent, in my opinion.