Two questions about feinting in Combat

Re: Re

How does the attacker know the person's defenses are down if they can't see them? How do you provoke an AOO given that the game designers are using the the premiss that an AOO is a lowering of an enemies defenses?

It depends if you're talking about the Combat Reflexes situation I'm discussing above - which I freely admit requires an interpretation that strictly speaking qualifies as a House Rule - or AoOs against invisible creatures once combat has already been initiated.

In the general case where someone knows there are invisible creatures about - perhaps they made the Spot or Listen check to know that "something's out there", or they saw them turn invisible, or someone who can detect invisible creatures has alerted them... it is my belief that the rules allow for an AoO if the invisible creature takes an action that provokes one while in a threatened square. (Others disagree.)

It comes down to a difference of opinion on "What is an AoO?"

There are two major schools of thought.

One is "Look! He left an opening. I'll hit him while he's vulnerable!" This view of AoOs, obviously, requires perception of the target's actions. It is not, however, the view to which I subscribe.

My view begins on PHB p123, Attack Rolls:

"An attack roll represents your attempts to strike your opponent, including feints and wild swings. It does not represent a single swing of the sword, for example. Rather, it simply indicates whether, over perhaps several attempts, you managed to connect solidly."

Normally, all of those other "several attempts" and "wild swings" have no rules-mechanics chance of striking the opponent - they are defeated by his defences. But if those defences are not there - if he is drinking a potion, for example - then one of those "several attempts" or "wild swings" that would normally be dodged or deflected automatically suddenly has a finite chance of connecting. It is not necessary for the attacker to know, in-character, that the defences have dropped for that wild swing to connect.

Out-of-character, the player has the opportunity to decide whether he wants to expend an AoO attempt and make an attack roll. If he decides no, the wild swing misses. If he decides yes, the wild swing has a chance to connect, based on an attack roll. If the target is invisible, he has to choose a square and roll a miss chance as normal. The player doesn't know who, or what action, provoked the AoO - he just knows the option is there. The character only knows that one of the blows of his sword struck home through lapsed defences... or not.

One of the things I like most about this interpretation is that it explains why ranged weapons don't get AoOs. You're not firing four or five arrows for every attack roll, like the swings of a sword... you're only firing one. Thus, there are no 'spare' arrows in the air if the target happens to drop his defences at the wrong moment. The "see an opportunity and take it!" school don't have this explanation of why a ranged weapon doesn't get to make AoOs available to them.

Where it does fall down is that there is no explanation for why a character cannot make an AoO on a completely unexpected, unsuspected invisible opponent who tries to creep past them. The House Rule I incorporate to make sense of this is to consider anyone who does not suspect the existence of invisible creatures nearby flat-footed with respect to those creatures, even once combat has been joined, until they do have reason to suspect.

... and that's why I allow someone with Combat Reflexes to make AoOs on unsuspected invisible opponents - because they can make AoOs while flat-footed.

-Hyp.
 

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Re

I can see this occurring. Somebody running by or popping the cork on a potion causes the individual to begin blindly swinging to hit the opponent. That would work for me.

My main criteria for any action is that it can be explained to me in such a way that I can visibly see it happening. If a player does this, then I will usually give them the benefit of the doubt.
 

Re: Re: Re

Hypersmurf said:
It comes down to a difference of opinion on "What is an AoO?"

Hyp, not to gush or anything, but that is, hands down, the best explanation of how and why AoO's work in the game, that I've ever seen anywhere. I'm not terribly hung up (in most cases) on the rules being "realistic" but I do prefer it that way when I can get it.

Thank you.
 

Re: Re: Re: Re

Hyp, not to gush or anything, but that is, hands down, the best explanation of how and why AoO's work in the game, that I've ever seen anywhere.

It doesn't work for everyone.

If you interpret AoOs as "See an opening and make an extra attack at it while they're vulnerable", it doesn't apply. And it's a valid way of looking at them.

There are holes in both. But I am more comfortable with the holes in mine than the holes in the other.

Others feel differently, and that's fine.

-Hyp.
 

Re: Re: Re: Re: Re

Hypersmurf said:


It doesn't work for everyone.

If you interpret AoOs as "See an opening and make an extra attack at it while they're vulnerable", it doesn't apply. And it's a valid way of looking at them.

There are holes in both. But I am more comfortable with the holes in mine than the holes in the other.

Others feel differently, and that's fine.

-Hyp.

It partially solves the "why don't I get an AoO on the guy when he goes under 0 hit points?" question. That's just one reason to like it.
 


Hypersmurf said:


Really?

I'd have said that's still one of the holes in it :)

-Hyp.

Well, I did say "partially". ;)

The way I'd describe the seeming discrepancy is using your description of the myriad cuts, thrusts and wild swings made into your opponent's space during the fight. To that I'd add: Once you deliver the blow that sends your opponent into unconsciousness, you are no longer making cuts, thrusts and wild swings into that space (since he's no longer a threat) and therefore no AoO.

Some players might say, "I've seen too many movies where the bad guy pops back up after you think he's dead. I'd still regard him as a threat and I want my AoO."

To that, I'd reply that, in the adrenaline packed situation of melee combat, it is almost instinctual to pause for a moment and check for other threats before further attacking a downed foe. In the game, this is represented by you not being able to attack the downed foe until your next normal chance to do so (i.e. the following round or on your next iterative attack). If the player still insists that they should be able to overcome that instinct, I'd let them do so by taking a feat along the lines of:

Finish Him Off!

This feat allows a character to make a single AoO against a foe who has just fallen (either unconscious or dead) in the character's threatened area. The fallen foe is treated as Helpless for this attack. All normal rules governing the number of AoO's allowed on a character's turn apply.


I can't see why people would take such a feat in most cases, but I'd allow it. Then again, they shouldn't be surprised if once in a while a ruthless bad guy shows up with the Finish Him Off! feat in his repertoire.
 

"An attack roll represents your attempts to strike your opponent, including feints and wild swings. It does not represent a single swing of the sword, for example. Rather, it simply indicates whether, over perhaps several attempts, you managed to connect solidly."
Normally, all of those other "several attempts" and "wild swings" have no rules-mechanics chance of striking the opponent - they are defeated by his defences. But if those defences are not there - if he is drinking a potion, for example - then one of those "several attempts" or "wild swings" that would normally be dodged or deflected automatically suddenly has a finite chance of connecting. It is not necessary for the attacker to know, in-character, that the defences have dropped for that wild swing to connect.

While, I agree that this way of looking at AoO’s is valid and makes good sense from a realism point of view, something strikes me as odd. If an AoO is the result of those wild swings you make while trying to beat through your opponent’s defenses, how is it that, in the example of an invisible opponent who you are not (fully) aware of, you get an attack of opportunity (where one of those wild swings that connects because your opponent lowered their defenses for a split second) even if you’re not actively swinging your weapon in their square? Now, if you were wildly thrashing your weapon out in the space the invisible opponent, I would see no problem at all. Take the 50% miss chance and whack the bugger… But if you’re not waving a weapon about, why is it that you would know that, say, an invisible stalker just drank a potion while standing next to you at the bus station?

The rules say you get a whack at him, but I just don’t understand why the rules are so. It seems so counterintuitive to me.

- Kemrain the Confused
 

Kemrain said:
The rules say you get a whack at him, but I just don’t understand why the rules are so. It seems so counterintuitive to me.

- Kemrain the Confused

Picture it like this:

DM: "You feel the hairs on the back of your neck stand up and you get a feeling that 'You are not alone'."

Player: "I'll swing my sword about and see if I strike anything."

DM: "Into which space do you intend to swing your sword wildly?" *gestures at the battlemat*

Player: "Do I have any other clues as to where this someone might be?"

DM: *Makes a secret Listen check for player - rolls a 23, compares to invisible guy's Move Silently of 18* "You think he might be over here somewhere." *points at space on battlemat*

Player: "I'll swing there." *rolls attack roll, determines miss chance as normal*


If the player in the above example had rolled worse on his Listen check, he'd have had to pick a space to swing into at random.

Make sense?
 

"I guess, but it seems to me that that ruling turns Combat Reflexes, as was stated earlier, into an invisible thing radar. I can understand why the ruling exists; I just can't seem to justify it in my head. It really seems to be saying that Combat Reflexes, in this situation, gives the character yet another chance to detect an invisible creature. If that were the case, shouldn't it have a wisdom requirement or something? It just doesn't seem to be the intent of the feat.
I dunno. It's still kinda funny to me.

.oO( I wonder if it explicitly says anywhere that you need to be aware of your attacker to take an attack of opportunity... )

- Kemrain the 'Wondering if it's Worthwhile to Pursue this Line of Questioning Further
 

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