buchw001
First Post
Well...
Seeing as my question originally got this little debate rolling, and I have been listening and learning based on all of the posts in this thread, here is my two copper pieces (or should I say what my research has discovered in the FAQ)
Suppose a character makes a trip attempt against a foe who is flat-footed. Now, the foe loses her Dexterity modifier against the melee touch attack that the attacker makes as part of the trip attack, but does she also lose her Strength modifier when resolving the trip attempt (assuming that the melee touch attack succeeds)? Normally, one can resist a trip attempt with either a Strength or Dexterity check. Is using Dexterity an option if you’re caught flat-footed? Similar questions arise when trying to grapple, bull rush, and disarm flat-footed opponents.
Being flat-footed negates your Dexterity bonus to Armor Class, but it does not affect your ability to make opposed rolls. Your ability to react to danger is somewhat compromised when flat-footed, but only slightly. For example, you become subject to sneak attacks, but you make saving throws (even Reflex saving throws) normally. If you’re caught flat-footed and an opponent attempts to trip you, you lose your Dexterity bonus (assuming you have one) to Armor Class against the initial touch attack, but you make the ensuing opposed roll normally. You still can use either Dexterity or Strength for your opposed roll. (The attacker always uses Strength.) The same is true for grappling: You lose your Dexterity bonus against the grab, but you make a normal opposed roll against the hold. Bull rushing and disarming don’t require initial attack rolls against the targets, so it isn.t any easier to carry out these actions against flat-footed opponents than it is against more active foes.
So, this seems to further support Hyp.
Anyone else find more info on this?
Seeing as my question originally got this little debate rolling, and I have been listening and learning based on all of the posts in this thread, here is my two copper pieces (or should I say what my research has discovered in the FAQ)
Suppose a character makes a trip attempt against a foe who is flat-footed. Now, the foe loses her Dexterity modifier against the melee touch attack that the attacker makes as part of the trip attack, but does she also lose her Strength modifier when resolving the trip attempt (assuming that the melee touch attack succeeds)? Normally, one can resist a trip attempt with either a Strength or Dexterity check. Is using Dexterity an option if you’re caught flat-footed? Similar questions arise when trying to grapple, bull rush, and disarm flat-footed opponents.
Being flat-footed negates your Dexterity bonus to Armor Class, but it does not affect your ability to make opposed rolls. Your ability to react to danger is somewhat compromised when flat-footed, but only slightly. For example, you become subject to sneak attacks, but you make saving throws (even Reflex saving throws) normally. If you’re caught flat-footed and an opponent attempts to trip you, you lose your Dexterity bonus (assuming you have one) to Armor Class against the initial touch attack, but you make the ensuing opposed roll normally. You still can use either Dexterity or Strength for your opposed roll. (The attacker always uses Strength.) The same is true for grappling: You lose your Dexterity bonus against the grab, but you make a normal opposed roll against the hold. Bull rushing and disarming don’t require initial attack rolls against the targets, so it isn.t any easier to carry out these actions against flat-footed opponents than it is against more active foes.
So, this seems to further support Hyp.
Anyone else find more info on this?