fuindordm
Adventurer
delericho said:They were mistaken. There are some valid concepts that cannot be built using the 11 PHB classes in combination... and there are more valid concepts that cannot be constructed in a manner that would be viable when played alongside single-classed characters of the same level.
I agree, but when you allow swapping of class features and class skills many of these concepts become perfectly viable again--with the notable exception of the fighter/caster archetype. (But we're not here to get into a debate on that, so let it go if you don't agree with me on this point, please!)
However, I'm inclined to feel that many of the new classes exist because the existing classes are a little too inflexible, and too many of them cover too narrow a niche.
The monk and paladin being prime examples--these both should really be setting-specific classes, but they can be found in a wide enough variety of settings that they're worth including anyway. Probably any base class that has a good chance of finding a place in at least two-thirds of fantasy settings is worth including in the core.
WotC has come up with two other specialized base classes that I would definitely include in this category: the artificer and the knight. By all accounts the warlock and scout are also pretty popular.
1) I don't believe there should be a place for a Swashbuckler class... add class-based defense bonuses and appropriate feat options, and that becomes viable.
Arcana Unearthed has the Unfettered, which I think is a very good core class. But I agree that the main thing keeping players from the concept is a level-based AC bonus; the monk's is pitifully small, and something like a defense bonus should be a relativly common class ability. If need be, take other abilities away from the classes that really need it to balance them, or add feats and prerequisites (such as evasion) to simulate it!
2) There should not be both a Knight and a Samurai class, and in fact I believe both should be Fighters with appropriate feat choices (probably multiclassed with a beefed-up Aristocrat). The CW Samurai is particularly disappointing - at least the OA version had the 'imbue weapon' ability that made it interesting.
I think the Knight actually does pinpoint a missing archetype--the guardian/fighter as opposed to the tactical/fighter and meatgrinder/fighter (barbarian, usually). I'm very
happy to see it in the game.
3) Although I actually like the Warmage, Beguiler and Dread Necromancer, they really should be appropriately-built Sorcerers...
Indeed. I think that the Wizard/Sorcerer split is reasonable, if not strictly necessary, and that most fantasy settings do have room for both. There just needs to be a good, simple mechanic for 'flavorizing' sorcerers, for example a domain system similar to what clerics. Each domain would predetermine one spell per level, give a minor special ability, and influence more potent abilities at high levels that make the variants diverse enough to spaws all kinds of interesting PCs other than the mobile artillery unit. (There have been threads on sorcerer domains here in the past, which those of you who can search will find easily, and I still think it's the best approach.)
4) Far too many of the Prestige Classes are "a C with a bit more F", where C is a given class, while the F is a class feature. So, the Shifter is "a Druid with a bit more Wild Shape". Such classes should not exist - implement the 'ability trees' from d20 Modern, and players can build their own Shifter.
I heartily agree. Prestige classes should offer either (1) unique advanced abilities that can't be obtained through the core classes (such as the dwarven defender, or arcane archer) or (2) reflect a strong social allegiance within the campaign setting.