Chainsaw Mage
First Post
1. I remember back in 2001, flipping through my shiny new Player's Handbook (I was naive enough to believe that it would last me for years and years to come--ha ha ha!) of what later became rebranded "3.0". I went to rec.games.frp.dnd (brrrrr) and posted some ideas I had for new base classes: Alchemist, Exorcist, and Archer. I got raked over the coals, with dozens of replies that went something like this: "You can't add new base classes, you @#$(*# idiot! You'll wreck the f**king game! Add prestige classes if you want, but NEVER add base classes!"
Heh heh. Those idiots from rec.games.frp.dnd must be pulling out their hair at the roots these days. Heh heh.
2. I also remember back in 2001, talking with some AD&D 1e/2e grognards (of which I was one, I confess) about how the great thing about D&D 3rd edition (heh heh--it wasn't yet rebranded "3.0"--heh heh) was the flexible multi-classing rules, that allowed you to create ANY class concept imaginable by combining the eleven standard classes!
Heh heh. Apparently not. Heh heh. That's why we now have fifty million new base classes. Heh heh.
Heh heh. Those idiots from rec.games.frp.dnd must be pulling out their hair at the roots these days. Heh heh.
2. I also remember back in 2001, talking with some AD&D 1e/2e grognards (of which I was one, I confess) about how the great thing about D&D 3rd edition (heh heh--it wasn't yet rebranded "3.0"--heh heh) was the flexible multi-classing rules, that allowed you to create ANY class concept imaginable by combining the eleven standard classes!
Heh heh. Apparently not. Heh heh. That's why we now have fifty million new base classes. Heh heh.