Crazy Jerome
First Post
Knowing where to duck out of the way is just as important as having the quickness to do so.
And anyone that has seriously done any martial arts training or even related training (e.g. sports fencing) can tell you that it is true. If anything, Int has been way under-represented in combat in games.
Sure, it's a little crazy that a guy with a +5 Int mod can cancel out an opponents +5 Dex mod in certain circumstances. But it is no crazier than the idea that the guy with the +5 Int mod (or +3 or +2) has no inherent compensation compared with another target with +0 Int mod. The game has to make some rough decisions around the edges for these corner cases. I'm looking forward to trying a game that experiments with a different solution.
A common mistake of people with no relevant real-world experience is to assume that speed is far more valuable than it actually is. (Accuracy is incredibly important. Speed, only up to a point.)
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