Jhaelen said:I have a feeling it wouldn't be a good idea to allow changing a standard action into a second swift action. While I cannot give an example that would be obviously broken, I believe it's an important part of the balancing that there is no way to gain two swift actions.
Having two swift actions in a round also means that you could take an immediate action during another's turn and still have a swift action available on your own turn. I'm not sure I like this...
Jhaelen said:I have a feeling it wouldn't be a good idea to allow changing a standard action into a second swift action. While I cannot give an example that would be obviously broken, I believe it's an important part of the balancing that there is no way to gain two swift actions.
Having two swift actions in a round also means that you could take an immediate action during another's turn and still have a swift action available on your own turn. I'm not sure I like this...
Artoomis said:I would have no problem, with it at all. I think it works well, and, in some cases, it is really dumb to not allow it. With the caveat, of course, that it is treated as a standard action - that is, it does not avoid provoking an AoO the way a Swift Action does.
Jhaelen said:I have a feeling it wouldn't be a good idea to allow changing a standard action into a second swift action. While I cannot give an example that would be obviously broken, I believe it's an important part of the balancing that there is no way to gain two swift actions.
Having two swift actions in a round also means that you could take an immediate action during another's turn and still have a swift action available on your own turn. I'm not sure I like this...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.