Dimwhit said:Mistwell, just tell your DM that you're casting the spell in slow motion, so it's going to take a move action instead of a swift action.
Honestly, there's just no logical reason not to let someone cast a spell more slowly.
Artoomis said:Except I would never, ever allow a normally Swift action to be taken instaed of a Move Action. That way lies abuse in creating a trivially easy opportunity for a third action (be it a spell or other action).
This example wouldn't be too bad... though I see some "Corebooks only, Dude"-DMs out there scream at the thought of having a level 3 or 4 char (assuming normal char wealth) adding a +3 bonus to hit and to damage of the whole group in one round. For normal groups, that wouldn't be bad, but allowing it in my 10 PC group with 28 point buy chars would be horribly abusive. It's even a bit strong using these buffs in two rounds. A BIG bit.Mistwell said:This holds for three spells in a round...but for everything? Even the example I gave? Seems overly harsh to me.
I have a hard time seeing how using a badge of courage (normally a swift action), the inspirational boost spell (normally a swift action), and the inspire courage ability (a standard action) all in the same round would be abusive.
I don't get it. I thought what you were trying to do was to give up a standard action to get another swift action?Mistwell said:Nobody is talking about two swift actions in a round, or turning a standard action into a swift action, or an immediate action and a swift action.
We are talking about taking LONGER to do a swift action. So turning a swift action into a move action or standard action.
Jhaelen said:I don't get it. I thought what you were trying to do was to give up a standard action to get another swift action?
What's the difference between this and 'extending a swift action to take as long as a standard action'?
The net effect of both is you'll be using two swift actions and a move action in a round?!
Mistwell said:This holds for three spells in a round...but for everything? Even the example I gave? Seems overly harsh to me.
I have a hard time seeing how using a badge of courage (normally a swift action), the inspirational boost spell (normally a swift action), and the inspire courage ability (a standard action) all in the same round would be abusive.
Artoomis said:Well, for starters how do you decide which actions can be done as a Move Action and which only as a Standard Action? This could be an administrative nightmare for a DM.
What you really want is a new category of actions. (Standard or Swift) and (Move or Swift); with the first being able to be done as a Standard Action and the second as a Move Action.
I do not think this is a good idea. Frankly, the game gets more deadly with every added action in a round, and that makes it harder and harder to counter those actions. This may seem like good thing for PCs, but bad guys get to do all this, too.![]()
Allowing a Swift (or Immediate) Action to be slowed down into a Standard Action makes logical sense and adds no extra actions in a round, so should be accetable.
Allowing a Swift (or Immediate) Action to be slowed down into a Move Action makes logical sense but adds an extra action in a round, so should be allowed only with extreme caution.
I would not do it at all. Too easy to abuse.
Even with want you want to do here - would you want to face a party that all had an extra +1 to hit and +1 damage on top of everthing else and with no cost in terms of lost actions?
Always rememebr that what is good for the goose is good for the gander!
Mistwell said:Can you name any of the one in twenty cases where a swift action and another one as a standard action would be obviously bad? I cannot. In fact, one could add a metamagic enhancement to a swift spell to increase it's casting time and do it that way, right?