I don't think it all needs to go, but perhaps some positive traits should be added. In my game, orcs are
brutal and
savage jungle-dwelling creatures with leathery dark purple skin with yellow eyes, claws, and teeth. (Different humanoids have different color skin in my game; hobgoblins are leathery and red, goblins are green, bugbears have electric blue fur, etc.).
Orcs are cunning hunters, but lack intellectual prowess. They hunt game and other humanoids alike. The orcish language uses the same word for raiding and hunting. No line is drawn between them.
Orcs are honorable to a fault but have strict cultural norms that value strength and willpower above all other traits.
Their homeland is deadly and dangerous and they do what they must to survive. Individualism isn't valued, group survival is prioritized.
Those who do not fit what a true "orc" should be are exiled from their tribe or brutally sacrificed to appease their merciless gods (who are not actual beings, but merely imaged manifestations of super-powered orcs), to whom they erect massive stone ziggurats, while they orcs live in crude wooden huts and cave complexes.
There are few to no differences between the expectations of male and female orcs.
Personally, I don't find any this offensive and neither have any of my players.