Two Weapon Rend: weak?

The feat doesn't say either way. Personally, I'd allow it. The feat describes it as each hit building on the next, no reason why you couldn't build with a quarterstaff but you you could with two clubs.
 

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It would be unfortunate if double weapons couldn't get advantage of this feat, from a balance perspective most double weapons are greatly inferior to a normal weapon twice anyway since:
a: You usually have to take an exotic weapon proficiency, burning a feat.
b: Almost no double weapons are finessable, which sucks since you pretty much have to blast up your dex to get the feat to use them and now one use of that dex is wasted.
 

Moonstone Spider said:
It would be unfortunate if double weapons couldn't get advantage of this feat, from a balance perspective most double weapons are greatly inferior to a normal weapon twice anyway since:
a: You usually have to take an exotic weapon proficiency, burning a feat.
b: Almost no double weapons are finessable, which sucks since you pretty much have to blast up your dex to get the feat to use them and now one use of that dex is wasted.

Well, there's an argument that the off-end of a double weapon is finessable :)

Double weapons also took a hit in effectiveness when Oversized Two-Weapon Fighting was published. Compare a two-bladed sword to two longswords: both require a feat (EWP vs OTWF) for optimal use, both deal 1d8, but the double-weapon wielder cannot benefit from Power Attack with his off-hand, while the two-weapon wielder can. (Leaving aside the relative availability of magical longswords vs magical exotic weapons...)

-Hyp.
 

Two-Weapon Rend would work well with Dual Strike -- you could move and make a single attack roll at -4. If you hit, you'd deal damage for both weapons plus a rend, which is probably one of the better options available for melee damage during a standard action.
 

kerbarian said:
Two-Weapon Rend would work well with Dual Strike -- you could move and make a single attack roll at -4. If you hit, you'd deal damage for both weapons plus a rend, which is probably one of the better options available for melee damage during a standard action.

or the tempest's two-weapon spring attack option.
 

It used to be an Epic feat. It was pants then, and it's pants as a mid-high level feat. As a feat, it's equivalent to Weapon Specialisation (1d6 vs 2x +2) for a low Str character (I'm assuming that the character has two identical weapons), and taking it delays those better feats for which WS is a prerequisite.

So make the requirements BAB +4 and Weapon Focus.
 


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