Jimmy Disco T
First Post
That would be fine with me 

Name: Erevan Meliamne
Sex: M Race: Wood Elf Class/Level: Fighter 1
Alignment: CN Size: M
Init +3; Senses Darkvision 60ft; Passive Perception 13
DEFENSE
AC 16 (+3 armor, +3 dex)
HP 20 (1d10 +2 Con)
Saves: Str (+2), Con (+4)
Special Defenses
OFFENSE
Spd 35ft
Melee Arming sword (scimitar) 5ft, one target ((1d6+5 Slashing)
Ranged Longbow +5 (1d8+3 Piercing)
STATISTICS
Str 10 (+0), Dex 17 (+3), Con 14 (+2), Int 12 (+1), Wis 9 (-1), Cha 13 (+2)
Traits: Never tell me the odds.
Ideal: I am loyal to my friends, not ideals. Everyone else can sail the river styx.
Bond: Some I loved died because of a mistake I made. It won't happen again.
Flaw: I am easily enticed by the promise of information.
Skills Mark Proficient either by bolding or changing 0 to @
Mod Attribute Name of Skill
+5 @ (dex) Acrobatics
-1 0 (wis) Animal Handling
+1 0 (int) Arcana
+0 0 (str) Athletics
+4 @ (cha) Deception
+1 0 (int) History
+1 @ (wis) Insight
+2 0 (cha) Intimidation
+1 0 (int) Investigation
-1 0 (wis) Medicine
+1 0 (int) Nature
+1 @ (wis) Perception
+2 0 (cha) Performance
+2 0 (cha) Persuasion
+1 0 (int) Religion
+3 0 (dex) Sleight of Hand
+5 @ (dex) Stealth
-1 0 (wis) Survival
Languages: Common, Elvish, Thieves cant
Racial Abilities:
-Darkvision 60'
-Trained in perception
-Advantage on save v. charm
-Immune to magical sleep
-You can attempt to hide even in light cover.
Background Abilities:
-Specialty=Smuggler
-Criminal contact
Class features:
- Dueling style +2 to damage while wielding no other weapons
- Second wind: use a bonus action on your turn to regain 1d10 hp per fighter level once per short rest.
- Actions Surge
Combat Gear:
Leather armor
Small steel shield
Arming sword
Longbow
arrows
Other Gear:
Set of Dice
Crowbar
Dark clothes
Belt pouch
>Diplomats pack
small chest
2 map cases
Set of Fine clothes
Quill & Ink
Lamp & 2 flasks oil
5 days rations
Tinderbox
Waterskin
50' rope
Letter to a party where a murder took place.
Money: 10gp
Description: 5' 6", green-copper skin, brown eys and black hair with a puckered scar on his left cheek.
History:
I didn't start out to be a criminal. But, then, who does? My family was powerful and used my talents to trade in secrets and 'obtaining' items wherever and from whoever they could. It got to the point where I enjoyed the thrill and the challenge.
Then I met Althea. The daughter of a wealthy merchant I was supposed to be spying on to steal a valuable statuette. We met several times and found that we liked each others' company. I guess humans would call it 'dating'.
Then the news came down that the merchant was going to be hosting a grand costume ball. I was to attend, steal the statuette and replace it with a false plaster replica. I never expected it was a trap.
I attended in my finest clothes, wined and wooed as I was expected and danced with Althea as often as I could. During the ball I slipped into the room where the statuette was kept and replaced it with the false one and went to make my escape.
Back in the ballroom, I was accosted by guards and began to fight my way out.
During the fray, Althea was struck by a stray arrow.
I was captured and thrown in a cage where I was beaten and given a scar across my left cheek as a reminder of past wrongs.
Once I was released, I learned that Althea had died of her wounds. I left the 'family business' that day and keep the ball invitation to this day as a reminder of arrogance and carelessness.
Lately, though, there's been a vision during meditation. A simple sign saying "Greenest". I feel a pull to find this place, and perhaps redemption.
Kerri Greycastle
Female Human(Chondathan) Outlander Druid 1
5'2" 152 lbs.; Hair: Black; Eyes: Green
AL: N; Lang: Common, Druidic, Elven, Goblin
Personality: I'm always picking things up, absently fiddling with them, and sometimes, accidentally, breaking them.
Ideal: Change; Life is like the seasons, in constant change, and we must change with it.
Bond: An injury to the unspoiled wilderness of my home is an injury to me.
Flaw: I am slow to trust member of other races, tribes, and societies.
Str: 10(+0) Dex: 14(+2) Con: 15(+2) Int(S): 12(+1) Wis(S): 16(+3) Cha: 8(-1)
Size: M; Speed: 30; AC: 13; Init: +2; HP: 10/10; Hit Dice: 1d8; Passive Wisdom: 13;
Attacks: Scimitar +4 melee (1d6+2 slashing),
Proficiency(+2): Light Armor, Medium Armor, Shields, Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears, Herbalism kit, drum,
Skills: Animal Handling, Athletics, Nature, Survival
Druid Features: Druidic Language, Spellcasting
Background Feature:
Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Equipment:
a wooden shield
a scimitar
leather armor
an explorer's pack
backpack
bedroll
mess kit
tinderbox
10 torches
10 days rations
waterskin
50 ft hemp rope
druidic focus
A staff
a hunting trap
a trophy from an animal she killed, (antlers in her hair)
a set of traveler's clothes,
a belt pouch containing 10gp
bright green feather
Spellcasting:
Cantrips
Druidcraft
Poison Spray
1st
Animal Friendship
Entangle
Healing Word
Thunderwave