Could you expand on this a bit - I'm missing something (probably obvious) and thus don't understand how this works.
Lanefan
Did you just suggest a format where people could get multiple turns per round?
Or did you suggest a format like I did: You pick your actions, and then roll to "recharge" your turn next round, based on what you did in the current one?
Hmm...ok
Combat Starts
Player A: 1d20-Dex (+3) = (11)-(3) = 8
Goblin A: 1d20-Dex(+2) = (12)-(2) = 10
Goblin B: 1d20-Dex(+2) = (15)-(2) = 13
Player A wins initiative (lowest number) and goes first, followed by Goblin A then Goblin B
Round 1 begins
Player A makes a Ranged attack on Goblin B (1d4=3) and moves back from the goblins (1d6=5).
Goblin A Dashes (1d6=3) and Moves (1d6=4)
Goblin B Moves into cover(1d6=1) and makes a ranged attack (1d4=1)
Round 1 ends (because everyone has taken a turn)
New initiative is calculated:
Player A: 8+3+5=16
Goblin A: 10+3+4=17
Goblin B: 13+1+1=15
Round 2 Begins
Goblin B makes a Ranged attack (1d4=2) and Hides (1d6=3)
Player A makes a Melee attack by dropping bow to ground (free) and drawing sword (part of attack) (1d8=6)
Goblin A makes a Melee attack (1d8=3)
Round 2 ends (because everyone has taken a turn)
New initiative is calculated:
Player A: 16+6=22
Goblin A: 17+3=20
Goblin B: 15+2+3=20
The goblins go before player A in round 3
etc
Hope that clarifies my thinking. Add dice each round to a running total for initiative, lowest goes first. A round is defined as everyone taking a turn (so if in round 20 we had initiative 30 60 90, 30 goes first. the degree of separation is largely irrelevant except that the person with initiative 30 can 'afford' some heavy actions and still go first for a few more rounds