Plane Sailing
Astral Admin - Mwahahaha!
Wombat said:Okay, I think I missed on my comment, so I'll try a slightly different tack on this aspect.
Spells do not have a chance to do Criticals.
Under a V/WP only Criticals go straight to WP.
This means that spells can only do the slow wear down on characters -- there is no such thing as "one shot, one kill" with, say, a Magic Missile or a Fireball.
I feel that spells need to be addressed in such a system.
Am I alone in this thought?
Spells which require a to hit roll (e.g. rays) can critical though.
Nonetheless, it is a good point. I used to run a wound point/hit point system back in my 1e game in the 1980's, and the way that I resolved it was that if someone fumbled a saving throw against a fireball (or any other damage effect) by rolling a 1 and then failing again on a second roll, then the damage went straight to wound points. That could be used with this setup too (although once again it could lead to unexpected instant kills. If it was used wrt dragon breath too it could result in literal overkills

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