Primitive Screwhead
First Post
Pbartender, I understand.. I missed the dual status of 'disabled' and dying...
Makes sense now, and is going to slip into my HR set
Makes sense now, and is going to slip into my HR set

Stalker0 said:The one major drawback I see with this is it makes con even more of an important stat as far as not dying, as now it effects both your hp and your fort to prevent death. And I already think con is the best stat in the game overall.
I like the fort save to stay conscious, but I personally would leave it at -10 you die. That way while beefy fighters can stay up they don't die at crazy numbers and people with poor fort saves don't die at -1 (you can always roll a 1, no matter who you are
hp DC to stay conscious Result required for Death Requires Con mod
-1 1 -9 -10
-2 2 -8 -9
-3 3 -7 -8
-4 4 -6 -7
-5 5 -5 -6
-6 6 -4 -5 <= First possible death, requires Constitution score 1
-7 7 -3 -4 (requires Con 3 or less)
-8 8 -2 -3 (requires Con 5 or less)
-9 9 -1 -2 (requires Con 7 or less)
-10 10 0 -1 (requires Con 9 or less)
green slime said:Actually, rolling a 1 while at -1 won't kill you, as you still haven't failed the save by 10 or more, unless you have an impossibly low Con score:
I guess I also misunderstood that detail. That makes me like this method a lot more, though I'm still becoming a raving fanboy of el-remmen's rules.green slime said:Actually, rolling a 1 while at -1 won't kill you, as you still haven't failed the save by 10 or more, unless you have an impossibly low Con score: