John Q. Mayhem said:Have you read Fred Saberhagen's Books of Swords?
Nope. Should I?
John Q. Mayhem said:Have you read Fred Saberhagen's Books of Swords?
Ripzerai said:Perhaps I've been reading Boing Boing and download mp3s too much, but I've become a huge open-content/file sharing advocate. I really think it's good publicity for anyone.
Ripzerai said:We agree there. I think that's why I find you so frustrating - your extreme negativity toward the way I like to play.
Ripzerai said:I've never criticized epic or divine-level play,
Ripzerai said:but you get hugely excited whenever I talk about preserving some elements of mystery in the planes and start ranting about how I'm oppressing you.
Ripzerai said:A proper game product should have dozens of story hooks which are nothing but mysteries for the DM to develop. Revealing everything you introduce is hugely destructive. Roleplaying is by its nature a do-it-yourself enterprise, and most DMs love reading alluring little tidbits that spark their imaginations.
Ripzerai said:If a company develops everything themselves, what is there for a DM to do?
Ripzerai said:The more detail the better, but for every mystery that's explained at least two more should be added - look at James Jacobs' Demonicon articles. Every time he fleshes out some old reference from Planescape or 1st edition, he adds more references. That's good design.
Ripzerai said:That's why elements like the Lady of Pain - enigmatic figures that remain fresh because they're never detailed by anyone - are so useful.
Ripzerai said:Some things should have no purpose other than to be mysteries. Some things (like the Lady) should even stay mysteries - it makes the game world seem bigger and more magical if not everything can be explained. In a divine-level campaign, which is all about revealing things that were previously mysterious, this is more important than ever, or else the gods and religion become nothing more than a mortal adventuring party - less than that, since things at least feel magical to adventurers. Nothing more than a party of merchants and bureaucrats who have had all joy sucked from their lives.
Ripzerai said:Of course not. Mystifying some things, definitely.
Upper_Krust said:Howdy Mark!
Hope you have been keeping well? I know we haven't chatted in a while (I guess we have both been busy), but I still recall our miniatures painting chat night with fondness, and eveytime I see a miniature I wonder to myself how is me old mate Mark doing and have his brush skills improved under my admittedly brief and slipshod tutelage...if you could even call it that.![]()
I saw some recent specular lighting and NMM (non-metalic metal) painted miniatures and just thought to myself, has progress moved on so much since I have been 'out of it'.![]()
http://www.coolminiornot.com/37085
http://www.coolminiornot.com/64201
http://www.coolminiornot.com/88060
Dannyalcatraz said:I have the Primal Order books. Liked them. Used them mainly in conjunction with HERO. Had a blast. Don't think they'd work out so good with D20.
Upper_Krust said:Well unless I am confusing you with your compatriot of like mind Shemeska, you have stated that there should be no stats for gods, and that Wizards of the Coast should not publish books on the matter.
your interpretation of a preservation of mystery (where deities are concerned at any rate) is that WotC cannot bring out material on the subject, because that would destroy the mystery
But what if, in explaining the Lady of Pain you add two more mysteries.
I'll ponder on it. I don't see very many rpg companies doing it that way.
Ripzerai said:I'm saying that Deities & Demigods would have been more useful if it had concentrated on information usable in a wider variety of campaigns. The information on their church, clerics, myths, and so on take precedence, since they're usable at all levels of play.
I'm not saying WotC shouldn't ever introduce divine-level rules,
Ripzerai said:just that I'm not personally interested in them and they shouldn't put the cart before the horse.
Ripzerai said:Also, I think clay tablets are much more flavorful than books - they make better visual aids. WotC should try those out for a change.
Ripzerai said:HOWEVER, let's imagine an alternate world where I did recommend that WotC should stay as far away from play beyond, say, 40th level as possible.
Ripzerai said:What would be wrong with that?
Ripzerai said:If they decided that it was advisable for them to obey my every whim, it'd give you a monopoly over the market. I don't see what you're complaining about.
Ripzerai said:Let's imagine a different parallel universe instead, one where people often ask WotC for completely contradictory things - some want more psionics, some want no psionics, some want prestige classes, some want no more prestige classes, some want detailed stats on uber-uber-uber-ubergods and some aren't interested in play past 12th level, and ask WotC to stick to lower level adventures instead. I think we may be living in that universe, come to think of it. I'm okay with that.
Ripzerai said:Depends on the execution. They would have to be really awesome mysteries to justify that level of destruction - why replace the Lady of Pain with the even more enigmatic Lords of Agony and Bliss when I already have the Lady?
Ripzerai said:WotC does, and whoever made Big Eyes Small Mouth d20.
Ripzerai said:The thing is, if a given rules set are explained only in a small-press rulebook that not everyone has, it's harder for people to share their ideas concerning it with others - for example, if I started posting stats for all (or many of) the gods using The Primal Order rules, only a few people would understand them and fewer still would actually use them in a game. But if basic system was readily available for free download, a lot of people who were curious could figure out what I was talking about and might even get curious enough to look for a copy of the book, especially if it were in print. If it was all open content and readily available, other companies could also make use of the rules in whole or in small measures and all that money would fuel more sales of your core rulebook. A lot of people might like to produce scenarios and supplements for divine and supradivine-level games, and they're hampered only by the lack of good rules commonly accepted as the industry standard. But I'm just musing aloud here - I haven't done surveys or anything.