Ultimate Game Table Coming to eBAY

Well, keep me informed if it doesn't work for you.

The auction is set up so that people with negative feedback and international status can't bid... but hopefully it's just the new listing.

I hopefully didn't do anything wrong setting it up.
 

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It's still rolling.

I wish that I could get my brother-in-law to help with the plans again, but it's not going to happen. It's spurred some new requests again.

;(
 

dazzlegas said:
The holes allow players to send messages back and forth to the GM... You put you message in the metal orb, and put it into the "send" hole, and it comes down to the GM's feet...Is it loud? Well, a little. All that needs to happen is to put some felt carpet in the channels, and it would be quiet.
Wouldn't it be easier to use quieter balls rather than carpeting the channels? Tennis balls perhaps, with a slit cut into them so you can pop the message inside. Or would tennis balls be too big?

Also, wouldn't carpet in the channels dampen the acoustics of the speaker system?
 

>Wouldn't it be easier to use quieter balls rather than carpeting the channels?

Sure, I guess. Tennis balls would definitely fit...

BUT, I was trying to build a *fantasy* game table, and while tennis balls would be quieter, it would lack some of the fantasy feel that I was going for. However, the next owner of the table may have a different view, so that would be fine too. YMMV is always the rule.

It could also be a bit of a pain to open and close the tennis balls. The orbs I use are hinged, with really nice clasps, and worked out quite well.

So, whatever works for you. For me, the sound was never an issue. I prepared notes ahead of time (a couple per each player along with a bunch of generic ones) and I'd send them all to each player at the same time. Then, it was actually helpful to have the sound so you knew that it was on it's way.

Would the carpet damper the speakers?

Nope, not at all. The speakers face outwards, at the knees of each player. The sub woofer just sits in the main cavity of the table and just emits sounds, mostly via the players "send" ports. The player "recieve" ports (and the GM returns) are basically separate.

Sorry about the long-winded reply. I just had a glass of wine.

:D
 




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