Ultimate Survivor D&D

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Ah, that makes sense... I knew something didn't sound right... for HP, I would get the 14d8 for stone giant racial levels, and 1d12 for being a barbarian. But for gold, what would I get? and for XP? Gold somewhere between 300 and 825, and XP between 0 and 875?

BTW, I am not going to play a stone giant... I haven;t even scratched the surface of the potential characters you can build... but I wanted an example of the highest HD/LA/ECL character you could make, thus giving me the most complicated example :)
 

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Harvey said:
Hay Tailspinner, can I run through a quick (and possibly ridiculous) example to make sure I understand the mechanics?

Let's say I want to build a stone giant. I can be a 1st level stone giant barbarian, which gives me an ECL of 19. Alright, that would give me anywhere from 5 to 12 ability points to use. I would go with a 12 ability point buy. So, let's say I dump 10 points into Strength and two points into Con. I'd end up with a Stone Giant with Str 32, Dex 12, Con 18, Int 8, Wis 10, Cha 8. Plus 171000 XP and 580000 gp. Plus all starting racial traits for stone giants (on page 125 of the MM (under Stone Giants as Characters) plus abilities for 1st level barbarian.

Is this correct?

That sounds right. Your example stone giant is 14 HD + 4 Level Adjustment + 1 level of barbarian = 19 ECL.

Looking at the entry for stone giant the normal abilities are: Str 27, Dex 15, Con 19, Int 10, Wis 12, Cha 11

This gives the following bonuses: Str +16, Dex +4, Con +8, Wis +2

Spending points like you said would give you unmodified abilities of: Str 16, Dex 8, Con 10, Int 8, Wis 8, Cha 8

Modified abilities of: Str 32, Dex 12, Con 18, Int 8, Wis 10, Cha 8

Experience and Gold are correct. Just because you are a first level barbarian, you are still a 19 ECL Character.

Hit points would be: 8 (first level in this case is your first stone giant HD) + 13 x 6 + 9

That's a base of: 95 hp

Constitution bonus of: 60 hp

Total of: 155 hp

Does this sound right?
 

Yeah, sounds right to me. Forgot that you had set the amount of HP per hit dice, or I'd have added that to my example.

Cool, now I can start making characters... :)

Actually, one last question and I will get out of your hair. When you say classes based on the "core books", does that include the Prestige Classes from DMG?
 

Harvey said:
Yeah, sounds right to me. Forgot that you had set the amount of HP per hit dice, or I'd have added that to my example.

Cool, now I can start making characters... :)

Actually, one last question and I will get out of your hair. When you say classes based on the "core books", does that include the Prestige Classes from DMG?

Absolutely.
 

Is this a viable character (in the making)?

Do you allow customized magic items?


Char #1
Sorcerer 19, Ghost (+5) ecl: 24.
XP: 276000
GP: 1'800'000
Ability points: -28

Str: 0 (+22 points)
Dex: 14 (-6 points)
Con: 0 (+22 points)
Int: 10 (-2 points)
Wis: 10 (-2 points)
Cha: 14 (-6 points)
 


Nephtys said:
Is this a viable character (in the making)?

Do you allow customized magic items?


Char #1
Sorcerer 19, Ghost (+5) ecl: 24.
XP: 276000
GP: 1'800'000
Ability points: -28

Str: 0 (+22 points)
Dex: 14 (-6 points)
Con: 0 (+22 points)
Int: 10 (-2 points)
Wis: 10 (-2 points)
Cha: 14 (-6 points)

Sorry, no templates. Also use the item creation rules from the core books.
 

I'll be away from the boards until Monday May 16. Please feel free to work on characters, but if you have questions, you'll have to wait until then for an answer.

Tailspinner
 

Sorry I was absent a week longer than anticipated. It will take a while for me to get caught backup with all of my PbP's. I should be caught up later this week. Just keep the characters coming and I'll try to answer questions in a timely manner.

Tailspinner
 


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