Ultimate X-Force 2: Seven Deadly Sins

Boris gives you the street address of the warehouse, and the four of you make whatever preparations you need to be combat ready immediately.

Shadowjack gathers everyone together, and you all have the strangest impression of stepping not quite sideways as your senses struggle to keep up with the very unatural direction your body is going...or more accurately, the unnatural direction space is taking you.

Before you know it, the four of you are standing directly outside a warehouse door, ten feet in front of a very startled looking guard. He yelps incoherantly, raising his gun in your direction.

Initiative:[sblock] The Voice 24, Stonewall 21, Sunspot 18, Shadowjack 10, Guard 3[/sblock]
 

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The guard seems somewhat mesmerized by the voice, and seems to be trying to decide how to handle the situation when Stonewall runs at him, driving his adamantine knife into the guard's stomach. The force of the blow drives him back into the door and he slowly slides down the wall, crumpling in a heap on the ground.

The door has a keypad off to one side and seems to be magnetically locked.
 

Shadowjack peers at the keypad, struck with paranoia. "I wonder if our enemies are more paranoid than I am. Because if they are, that keypad will disarm some kind of trap on the other side of this door, or on the door itself. Otherwise I'll just put this door in my bag long enough for us to get through it... huh. Well, we might as well search Tubby here and see if he's got a written code on him."

As he chatters, Shadowjack is studying the keypad, the door, and anything else that looks interesting.

(Knowledge: electronics +7, Search +11, Disable Device +11)
 



Shadowjack: [sblock]Looking at the security pad, you can tell this is clearly a high-security state of the art system. Based on the type and model of the system, you are fairly certain that it is somewhat beyond your own skills.[/sblock]

Sunspot:[sblock] Flying up to the roof, you see that there is a series of three skylights across the roof of the warehouse. You can't quite make out what is inside them (unless you want to fly closer and risk being seen through them)[/sblock]
 

Shadowjack sighs. "This little beauty is entirely beyond my skills. The best I can hope to do is trip the alarm and bring the fight to us. For the record, I do not regard this as a workable plan. My next offer is to move us all to the other side of the door, hoping that it isn't rigged with really nasty security that can only be disarmed from out here. I suppose if it is, I might be able to move us back quickly, unless they've got some way of shutting me down, not that I know how they'd do that."
 

Well since that doesn't seem to be a good option, how would another road work? Preferabbly the High Road. There are a few sky lights up here. i say we bust in, jump down, kick tail and then go home. Whaddaya say guys?
 

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