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Uncanny Dodge vs Feint conundrum...

Egres said:
This is Skip's reply to a mail sent by Hyp about this issue:

Both the feint description in the PH and Rules of Games make it pretty clear that uncanny dodge does not protect you from feints. (The Bluff skill tells you what feints do, Rules of the Game tells you what uncanny dodge does). I'm pretty sure the FAQ did deal with the matter, too, though I expect you'd have to look at the old FAQ because it's an old question.

It's not impossible to go back and change Rules of the Game to make this explicit, but I;m not inclinded to ask the web team to go through that much work.

First off, thanks everyone for your feedback.
Second, where would one find this FAQ?
I have the one in the D&D section of the WotC website but if there is a more extensive one available, I'd LOVE to get my hands on it & print it out!!

Sling~
 

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slingbld said:
Second, where would one find this FAQ?
I have the one in the D&D section of the WotC website but if there is a more extensive one available, I'd LOVE to get my hands on it & print it out!!
I think he's talking about the one on the WotC website, but the 3.0 one answers some questions the 3.5 one doesn't (yet?) so you might want to get both.
 

Alstott_the_Light said:
Although I like some of the opposing ideas on this one,


and nobody can tell you the right or wrong way to interpret the rules of D&D

I'm thinking that if a feint is going to mislead you into losing your dex - then that is what Uncanny dodge is suppose to prevent, i.e. being caught of gaurd from an invisible attacker - you didn't know it was coming, but you dodged it anyways



Going by this example how can one not see that UD does protect against feint. You are *trained* to avoid being in a situation that leaves you helpless. If you can dodge a blow from an invisible character but not one standing in front of you in plain sight. Ridiculous.

In any case how about the feinter can allow him to feint albeit a certain penalty for doing so? Best of both worlds here.
 

Demoquin said:
Going by this example how can one not see that UD does protect against feint. You are *trained* to avoid being in a situation that leaves you helpless. If you can dodge a blow from an invisible character but not one standing in front of you in plain sight. Ridiculous.

The concept of feint could be that you are tricked into lowering your guard, not that your guard is already lowered due to your opponent being invisible or you being flatfooted.

Think of it in terms of Judo. You do not push someone down. You use their attack and their own momentum to pull them down.

Feint could be considered more like Judo where you trick someone into doing the wrong thing than it is one of surprise.

Uncanny Dodge could be considered more of a reactive defense (i.e. I react to surprises).


However, the concept of "rationalizing the rules" (in order to determine what the rule is) does not always work (until you go into Rule 0 or house rules). The concept of the rules as written is what is important (on a rules forum).
 


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