Undead Origins

The Realms of Chirak

The Realms of Chirak
4e
Undying: Elves of Chirak suffer from a curse at death. As their spiritual heaven of the fey realms was destroyed, their souls have no heaven to return to. These spirits wander the ethereal plane in a sort of perpetual purgatory. Some, those which are restless, return from the dead as Undying, a unique sort of elvish undead.
The undying are formed from elves who were either evil in nature or suffered from horrible trauma.
Undying are haunted elves, who could not find peace in the afterlife, or who did not know that they had died, for the old ways and paths of the afterworld to their fey realm had been obliterated.
Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.
An elf who dies and returns as an undying will do so in 2d12 hours after dying.
The undying are a special kind of undead, created from fallen elves and fey kin. Little else is known about them. Elves fear this prospect, and ask their allies to behead them if they perish in battle, to insure they do not also return.
Most undying rise from death shortly after being slain. Elves are the most common sort of undying. It is said that most elves feel that this is their fate, since their restless souls cannot travel to the Fey Realm in death any longer.
Shaligon: Orcs are a young species, brought forth in the waning years of the Apocalypse by the goddess Shaligon, who cut her own flesh to rain drops of her blood upon the world. Where each drop struck, an orc grew from the ground to form her ravenous army. The army, even defeated at the end of the Armageddon, was replenished when Shaligon was slain and the rest of her blood birthed a new wave of orcs. All of these orcs have an overriding desire to slay the servants of the gods who in turn killed their creator deity. They continue to worship the undead spirit of their goddess, who exists as a sort of gestalt entity in their minds, driving them to madness.
Undead: Any who are of sufficiently evil bent may serve Shaligon. Her promise is that all who serve and obey will live for eternity. This is true; any worshiper of Shaligon will automatically return as an undead being a fortnight after death, if they are worthy.
The Iron family has a secret history, too, which says that when the last true blood ruler of Grand Mercurios (Shyvoltz XI) fell to the blade of the first Iron Dukas, he cursed them. The curse comes in the form of madness and a form of corrupting lycanthropy in which the man becomes beast, and eventually, after death, a horrible undead monstrosity. The first Iron Dukas was interred in a great Tower of Rust in the Dreamwood. After that, other children of clan Dukas were given over to a secret order when they displayed the curse. Only one son in a generation of Dukas’s will manifest, and it is never known which son. To compensate, the Dukas family has always been prolific. Iron (the fifth) currently has four sisters and five brothers, for example.
The Shokoztoni are strong practitioners of Blood Magic, and their elder shamans of their tribes are known to have venerable huts walled with the decorated skulls of their ancestors. A curious side effect of this worship is that many undead found in the region are headless beings (headless skeletons, zombies, etc), corpses usually animated by lesser spirits conjured up by the blood mages.
Xoxtocharit are known to worship the so-called 113 divine lawgivers, or demon gods as they are known to outsiders. These entities are a mysterious collection of beings who appear to most foreigners to be demons, soldiers and generals of the old chaos armies from the time of the Apocalypse, thousandspawn, or worse. The Xoxtocharit see them as the only divine presence left worth worshipping. It is said that the opportunity for rebirth as a demonic entity is made available to the truly devout, and the chance at a return to life (usually a form of undeath) is an even greater reward.
Minhauros’ Flesh: This flesh can reanimate anything into the undead.
Memneres: Pillar is haunted, like its fellow cities, by an entity of dire nature. Memneres is a fallen Elohim, it is said, once the general of Pallath, the fallen sun god. Memneres is said to have betrayed Pallath for the love of a demon woman named Trivvetir, and when he realized his error, he remorsefully threw himself in to the Battle of the West, but was slain. The blood of Ga'thon seeped in to his mortal wounds, and he was resurrected as the undead that he now is.
Akartos Dinsur of Vanholm, Vampire: ?
Krissa: Galrond then took the girl’s remains to the site of an ancient temple, of which stood long ago to the ancient death god Malib in the time before the Apocalypse. He committed her remains to the ground, and beseeched the death god to restore her. Though Galrond wished for her love, he could not bear her to become another corrupted being of death, let alone a vampire spawn of his rival. The necromancer then left her remains there, under the impression he had failed. He does not yet know that the ground has become saturated with necrotic energy.
Gozul: ?
Furgath, Ghoul: ?
The Thirteen: The Dungeon of the Thirteen was created long ago, during the reign of the Old Empire of Meruvia. It is said that during the reign of the old Emperor Rhodathas thirteen generals, advisors and nobles rose up against him to overthrow his tyrannical rule. They failed, and all thirteen were locked within the confines of an ancient tomb-prison, and returned to unlife so that they could suffer appropriately.
Undying Spawn: On occasion a number of elves will all be slain, and a necromancer or lesser undying may induce the lot of them to rise as undying spawn.
Undying spawn are sometimes also the result of an undying going mad, when it cannot handle the transformation it has undergone.
Lesser Undying: ?
Corrupted Undying: Elves and fey subjected to any sort of undead creation spells have a 50% chance of become undying. Any fey creature has a 10% chance at death of automatically becoming an Undying. If the creature was an evil or chaotic being, it instead becomes a Corrupted Undying. If it died a terrible death, it must make a Will save (DC 15+ ½ the level of the dying creature) to avoid automatically returning as a Corrupted Undying.
Elder Undying: ?
Undying Lord: ?
Vargarun: ?
Awakened Shadow God: If the god is awakened, then the PCs are (usually) obliged to stop it if it is evil. Even if it was the shade of a good god that was resurrected, perhaps even by the PCs themselves, they will quickly discover that this is really an undead shadow of its former self, and the shade must still be stopped as it begins to go mad.
A vile shade of darkness has returned, an undead god.
Astur Jyp DiCarlo, Human Vampire Rogue 14: ?
Kaosark, Undying Hal-Elf Ranger 14: Kaosark is the spirit of a devoted preservationist who died in battle a century earlier, and was brought back from the dead by the Phylos, the avatar of Pornyphiros in The West.
Malenkin, Human Wizard Lich/Death Master 22: ?
Undying Template: There will come a time when a player character suffers a demise as an elf, and by virtue of bad luck, DM fiat or storyline requirements he will return as an undying.
DMs interested in some old school randomness may require a freshly deceased fey player character to make an “Undying check” at the terminus of their character’s life. This would require a charisma check against a DC 25 (heroic), DC 30 (paragon) or DC 35 (epic). If the check fails, or the player rolls a natural 1 on the roll, then the character returns as an undying.
Requirements: Any fey type; must have been killed in some fashion that did not also lead to dismemberment or immolation.
 
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The Town That Time Forgot

The Town That Time Forgot
4e
Zombie Rotter: ?
Zombie: ?
Gravehound: ?
Corruption Corpse: ?
 
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Vampire Bestiary – Mountain of the Cannibal God

Vampire Bestiary – Mountain of the Cannibal God
4e
Jenglot, Vampire Doll: These dolls of death are created when a person possessing supernatural power, such as a witchdoctor, is close to natural death and leaves the tribe to find an isolated place to spend his or her final days in meditation to try and unlock the secrets of eternal life. How long they maintain this hermitage depends on how close to death they are but they are never heard from again.
Ilmu Bethara Karang, Path of Eternal Life ritual.
Chupacabra, Goat Sucker: These mangy mongrels are scavenger beasts who have fed on the flesh of vampiric beings. The animals grow sickly and die within a day or two but are reborn as undead predators.
Peuchen: Monsters similar in nature to the chupacabra but derived from animals other than canines and felines include the Peuchen; a snake-like version of the chupacabra.
Chon-Chon, Vampire Sorcerer: Remnants of dead sorcerors and defeated witchdoctors, forever cursed by their rivals. While cannibals sometimes take the heads of worthy opponents as trophies, a necromancer or witchdoctor serves up an even more grisly fate for their greatest foes; stealing their soul for all eternity and using the head of the vanquished corpse as its undying slave.
The ritual for creating a chon-chon must be performed within one day of the subject’s death. Only spellcasters are suitable candidates for the procedure which culminates in the neck being ringed by an ointment after which the head falls off and the subject’s ears grow to accomodate flight.
Transformation ritual.
Yara-Ma-Yha-Who, Blood Dwarf: These despicable dwarves are in truth pitiable creatures eternally cursed to this monstrous crimson form. Forever fated to pass on their horrid lineage, for each was once a mortal swallowed by such a monster.
It is unknown how the first yara-ma-yha-who was created though some scholars recount the tale of the vampire dwarf who dared to bite Orcus himself, only to be forever cursed for his affrontery. His teeth were ripped from his mouth, his flesh turned bright red and he was returned to the world a hideous freak.
Blood Curse curse.
Asanbosam, Tree Vampire: ?
Pey: ?
Pey Alternate: ?
Soul Eater: Deadly shapeshifting cadavers, soul eaters are ghoulish undead soldiers created from the corpses of cannibalistic witches and witchdoctors.
Obayifu: ?
Obayifu Alternate: ?
Boo-Hag: ?
Loogaroo: ?
Ole-Higu: ?
Soucouyant, Soukounian: ?
Wendigo, Elemental Vampire: Wendigo Psychosis disorder.
Adze: Shapechanging maggots, adze are elemental creatures attracted to carrion, filth and gore (and through association undead) by natural instincts. But after feeding upon undead flesh and blood they become forever tainted by the experience, thereafter only gain sustenance preying upon the living.
Firefly Adze Swarm: ?
Fire Wendigo: The initial transformation phase of the wendigo is not much bigger than the mortal it possessed.
Fire wendigo arise in places of volcanic activity, but lack of food sources can often cause them to migrate to other areas.
Lightning Bug Adze Swarm: ?
Mountain Wendigo Abomination: ?
Thunder Hornet Adze Swarm: ?
Wendigo Behemoth: ?
Wight: Often found serving more powerful undead masters and mistresses, many varieties of wight exist, typically reflecting some evil aspect of their past lives or the environment in which they were murdered.
Wizard Wight, Mokoi, Blind Wight: These undead assassins are created from the corpse of a spellcaster by a rival magician wherein the neck of the defeated is smothered in an ointment that causes the head to detach itself and fly up (see the Chon-chon). But the body does not go to waste, also taking on a life, or rather unlife of its own.
The former body of the chon-chon is not spared the attentions of necromantic revival. The headless corpse becomes a mokoi, also known as wizard wights, or sometimes blind wights.
Bone Wight, Aswang: Half-eaten undead horrors, bone wights are the wretched remains of unfinished meals given unlife through even fouler necromancy. These reanimated victims of circumstance are constantly hungry for flesh, even though they require no sustenance.
Bone wights are those poor souls slain by being either partially devoured or at least prepared for consumption.
Marsh Wight, Chibaiskweda: Marsh wights are created through the improper burial of a body by dumping it in a bog.
These creatures are found in Native American mythology (specifically the Abenaki tribe) and are thought to be corpses animated by marsh gas following an improper burial.

ILMU BETHARA KARANG
Unlock the secrets of eternal life by sacrificing everything for a new beginning, transferring your ebbing mortal soul to a diminutive vampiric vessel.
Level: 3
Components: Doll, your soul
Category: Creation
Market Price: 1000 gp (rare)
Time: 1 day
Key Skill: Arcana or Religion
Duration: Permanent (no check)
The Ilmu Bethara Karang or “Path of Eternal Life” is the ritual wherein one can gain immortality by becoming a jenglot. This ritual is known to a few witchdoctors and is used when they believe, whether through wounds or illness their time is nigh.
The jenglot sustains itself through its aura, which drains the life blood from those nearby. A bowl of blood placed next to a jenglot will evaporate within a few minutes.

TRANSFORMATION RITUAL
Death begets undeath in this ritual of eternal servitude and damnation.
Level: 3
Components: Salve, dead Spell-caster’s body (fresh)
Category: Creation
Market Price: 1000 gp (rare)
Time: 1 hour
Key Skill: Arcana or Religion
Duration: Permanent(no check)
The salve or magic cream used in the ritual, smeared around the neck of the spellcaster’s corpse, is created from a combination of certain rare plants, the fat from an Impundulu and the poison harvested by cannibal snipers.
Once cream is applied and the words of power spoken the head will detach from the body, its ears expand and it will fly up into the air.

BLOOD CURSE
CURSE
Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.
Luck Check (Saving Throw): At the end of each extended rest: Worsen (Failed Save: 9 or less), Improve (Successful Save: 10 or more)
Stage 0: The target is free of the curse.
Stage 1: While affected by stage 1, the target’s skin becomes reddened and sensitive.
Stage 2: While affected by stage 2, the target’s skin becomes bright red and features become puffed and bloated. The target gains Vulnerability 5 All.
Stage 3: While affected by stage 3, the target loses their hair (though in time this will regrow once they are free of the curse) and also loses about 10% of their height, treat as if being constantly weakened.
Stage 4: The target becomes a Yara-Ma-Yha-Who

WENDIGO PSYCHOSIS LEVEL 6 DISORDER
Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.
Insight Check: At the end of each extended rest: Worsen (DC 18 or less), Maintain (DC 19-22), Improve (DC 23+)
Stage 0: The target recovers from the disorder.
Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses.
Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them.
Death: If the target dies it is reborn as a wendigo

WENDIGO PSYCHOSIS LEVEL 11 DISORDER
Those affected by this disorder develop an insatiable hunger for meat to the point where they become cannibalistic murderers.
Insight Check: At the end of each extended rest: Worsen (DC 21 or less), Maintain (DC 22-25), Improve (DC 26+)
Stage 0: The target recovers from the disorder.
Stage 1: While affected by stage 1, the target is distracted by its hunger and suffers a -2 to all defenses.
Stage 2: While affected by stage 2, the target’s hunger becomes difficult to control and it must eat a sizeable quantity of meat every waking hour or lose a healing surge, rather than do this it will attempt to murder the nearest person and eat them.
Death: If the target dies it is reborn as a wendigo.
 
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War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar

War of the Burning Sky 4e 2 The Indomitable Fire Forest of Innenotdar
4e
Indomitability: The nature of the living fire in Innenotdar often provides a form of immortality. As creatures burn, they are reduced to a state of death, at which point they are rejuvenated by a unique combination of elemental fire and radiant energy. If the forest’s fire would kill a victim, Indomitability’s essence invests itself and places the creature in a bizarre state of undeath. The victim is still on fire, and hair, clothing, and equipment burn away, but the creature no longer takes fire damage nor does it need to make any more death saving throws.
Most of the forest creatures have “died” and been kept from permanent death by Indomitability’s essence infusing them.
If a hero dies, it takes time for Indomitability to overcome the hero’s will and begin the changes. Upon death, regardless of the hero’s current hp total, he is automatically brought to 0 hp. One hour later, Indomitability attempts to overcome the hero’s mind (+12 vs. Will; the hero rekindles and obtains all of Indomitability’s properties, powers, and auras). If Indomitability fails this attempt, the hero remains “dead” until he is rescued.
Ghast: The remnant of a revolting tragedy now lurks at the grove. A druid couple and seven orphan children they sheltered hid from the fire in caves upstream. They waited for the fire to die out, but when it did not, the druids killed and ate the children. They eventually turned on each other to feed and died from their wounds at the same time, eventually rising as ghasts.
Ghasts are undead humanoids created when one dies during the act of cannibalism.
Seela Caretaker: ?
Seela Guard: ?
Seela Skirmisher: ?
Seela Hunter: ?
Papuvin: ?
Indomitable Fire Bat: ?
Indomitable Bat Swarm: ?
Indomitable Dire Wolf: ?
Indomitable Wolfling: ?
Indomitable Rat Swarm: ?
Indomitable Dire Rat: ?
Indomitable Fey Panther: ?
Elven Decrepit Skeleton: ?
Elven Warrior Skeleton: ?
Indomitable Goblin Warrior: ?
Indomitable Goblin Skullbreaker: ?
Indomitable Goblin King: ?
Indomitable Khadral: ?
Indomitable Zombie Elf Skirmisher: ?
Timbre: ?
Indomitable Dire Boar: ?
Tragedy: The souls of the dead killed by a great evil that could be stopped sometimes become a tragic creature that seeks revenge against those who could have prevented it.
 
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War of the Burning Sky 4e 3 Shelter From the Storm

War of the Burning Sky 4e 3 Shelter From the Storm
4e
Bonemound Skeleton: The cannibal witches’ home is found on an island protected by the undead remains of their victims.
Bonemound skeletons are made from the angry whispers of the forsaken dead.
Skeletal Husk: The cannibal witches’ home is found on an island protected by the undead remains of their victims.
Skeletal husks are the intermediate stage of a necromantic ritual to create skeletal guardians. As the body decays, the husk gathers necrotic energy from around it and oozes it through its fatal wound.
Fragile Skeleton: The cannibal witches’ home is found on an island protected by the undead remains of their victims.
Greater Elven Ghoul: ?
Elven Runefire Skeleton: ?
Sodden Skeleton: ?
Frothing Seafoam Skeleton: ?
 
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War of the Burning Sky 4e 4 The Mad King's Banquet

War of the Burning Sky 4e 4 The Mad King's Banquet
4e
Jutras: Jutras is a mohrg, a ghoul-like creature that is the undead creation of an unrepentant mass murderer.
Zombie: Typically, Jutras will terrorize a prisoner and then finish him off, dumping the body into the septic tunnel where it eventually becomes a zombie.
Creatures killed by Jutras rise after 1d4 days as zombies under Jutras’s control.
Tragedy: The tragedies are undead monsters created by Inquisitor Torrax in a dark ritual by sacrificing the many people whom Steppengard had arrested on suspicion of treason.
Frozen Zombie Horde: ?
 
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