Under strange stars [OOC]

Someone said:
Uriel, Jagra is OK, only that his HP shuld be 53 (6+ 3,5x4 + 2,5x5 +20, rounding up) and I need the prepared spell too, not only those in the spellbook. I´ll include him in the next post.


Fixed HP (familiar's as well) pcked spells...
 

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Razeem: small outsider (air, extraplanar) HD 5d8+10 HP 33, init +7, speed fly 60 (perfect), AC 19 (+1 size, +5 Dex, +3 natural), attack 2 claws +11 (1d3+2) , SA breath weapon, spell-like abilities: blur, gust of wind; summon mephit, DR 5/magic, fast healing 2. Saves fort +6 ref +9 will +6. Stats: Str 14, Dex 20, Con 14, Int 9, Wis 14, Cha 15.
Feats weapon finesse, improved initiative. Skills: Bluff +10, escape artist +13, hide +17, diplomacy +7, disguise +7, intimidate +7, listen +15, move silently +13, spot, use rope +10, search +7
 
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Just making sure of one thing, Someone. Unless the thugs have some sort of magic or other ability to see through the Blur effect, they can't sneak attack Razeem. Any amount of concealment negates sneak attacks.
 

Zerth said:
Just making sure of one thing, Someone. Unless the thugs have some sort of magic or other ability to see through the Blur effect, they can't sneak attack Razeem. Any amount of concealment negates sneak attacks.

True, I missed that. Razeem´s damage is lower; 7 instead of 11.
 

A thing I should have posted before, about the initiative, that´s how I handle it. It´s very simple.

Suppose we have the following initiative:

PC 1
NPC 1
-we´re here-
NPC 2
PC 2

Since initiative is cyclical this is (almost) exactly the same as the following:

-we´re here-
NPC 2
PC 2
PC 1
NPC 1

That´s why I asked for actions from Razeem.

In the future, all the enemies will have the same initiative, like they have now in the current fight. At the start of the combat, it will likely look like this:

PC 1
PC 2
enemies
PC 3
PC 4

In this case, I´ll ask for actions from PC 1 and 2, and make a post with their actions and the foe´s. Ending that, every player character will have the opportunity to act before the bad guys go again, and so for, so one post will have actions from every combatant.

Zerth, I assumed Razeem would fight the flying beastman, you can change that if you want.

Now that I remember to mention, I´m always asking for feedback. If any of you (or the lurkers, if there´s one) have an idea, a critic or something to say, I´d really like to hear.
 
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Sounds like this is going to be a short campaign. Were outgunned by mooks much less the leaders. I mean if Amira hadn't healed him Al-Khazar would be dead, one of our spell casters, is pretty much out of commission... Either that's the worst batch of dice rolling in history, or it is DM fiat, why not kill us and get it over with. I suggest the gnome get the H out of there while he can, were doomed. Al-Khazar may take out ONE beastman before he falls.
 
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Don´t be so negative :) Ormaz´s been largely unafected by the spell, the half orcs rolled just really well last round and the party still has most of his resources. If you still think you´re outgunned, there´s nothing inherently dishonorable in running away screaming like little girls.

I however don´t know if I left it clear in the Ic thread, but the healing part of the spellcaster wasn´t normal and in fact is an important part of the plot.
 

I'd tend to agree with Someone. We're not done by any stretch of the imagination. Ormazd is planning on cutting loose with some death once he's got this thrice-damned mephit off his back! (Wonder how the little sucker's going to enjoy an empowered Scorching Ray at point blank range? I'm guessing not much.. :] )
 
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