I was bored, so I statted up a character!
I present to you...Ormazd the Inscrutable, puissant and be-turbaned sorcerer extraordinaire!
Ormazd the Inscrutable
Sorcerer 10
Human male, N.
Str 8
Dex 14
Con 14
Int 12
Wis 12
Cha 18/20 w item (Starting cha 16; 2 stat pts added)
HP 47 (4+[2.5x9]+20)
AC 16 (10+2 dex+2 armour+1 deflection+1 natural); touch 13, flat-footed 14.
BAB +5
Init +2
GP 98
Saves
Fort +7 (3 base, 2 con, 2 resist)
Ref +7 (3 base, 2 dex, 2 resist)
Will +10 (7 base, 1 wis, 2 resist)
Skills
Bluff +18 (13 ranks, 5 cha)
Concentration +15 (13 ranks, 2 con)
Knowledge (arcana) +14 (13 ranks, 1 int)
Spellcraft +16 (13 ranks, 1 int, 2 syn)
Feats
Empower Spell
Eschew Materials
Point Blank Shot
Precise Shot
Spell Penetration
Languages
Common
Draconic
Stuff (48,902 spent; 98 gp remains)
Bracers of Armour +2 (4,000)
Chime of Opening (3,000)
Cloak of Charisma +2 (4,000)
Dagger, masterwork (302)
Dust of Dryness [2 doses] (1,700)
Heward’s Handy Haversack (2,000)
Necklace of Adaptation (9,000)
Pearls [2] (200)
Potions [5], cure moderate wounds (1,500)
Potion [3], cure serious wounds (2,250)
Ring of Natural Armour +1 (2,000)
Ring of Protection +1 (2,000)
Robe of Useful Items (7,000)
Shirt of Resistance +2 (4,000)
Turban of Comprehend Languages and Read Magic (5,200) [As Helm]
Wand, detect secret doors (750)
Spells (Slots per day follow in brackets)
0th: Acid Splash, Dancing Lights, Detect Magic, Detect Poison, Ghost Sounds, Light, Mage Hand, Prestidigitation, Read Magic. (6)
1st: Feather Fall, Identify, Magic Missile, Ray of Enfeeblement, Shield. (8)
2nd: Alter Self, Melf's Acid Arrow, Scorching Ray, Web. (7)
3rd: Dispel Magic, Lightning Bolt, Ray of Exhausation (7)
4th: Enervation, Evard's Black Tentacles. (6)
5th: Shadow Evocation. (4)
Attacks
+5 melee, 1d4-1; masterwork dagger
+7 ranged touch (+8 w/ in 30 ft) by spell
Description: Ormazd is a tall and imposing man in his early thirties, standing 6'2" tall (taller with turban). He is bald and tanned, and his dark eyes seem to speak of knowledge mortals should not meddle in. That or he's thinking that his slippers chafe. Ormazd wears black robes embroidered with gold thread and atop his head sits a dark blue turban. He has a deep and sonorous voice, which he uses to full effect. Ormazd attributes almost all unexpected or unhelpful events to 'dark and arcane forces working against us'; which sounds impressive the first few times you hear it, but gets old fast.
History: Ormazd says he learnt his craft at the feet of the mighty Sages of Aran-Kor, deep in the deserts of Mu'tab but no-one's ever heard of any such mystics; or, indeed, of Mu'tab, so he's probably just lying. Again.
NB: Two things which are NOT core rules above;
1) The 'shirt of resistance'. My cloak slot's taken up with my Charisma item, so I moved resistance to a different slot. If that's not ok, tell me and I'll remove it.
2) The 'ring of natural armour.' Technically, rings can have anything on them, hence this item. If you don't like me doing that, tell me and I'll remove it.
The guy's hardly combat optimised, so I hope you weren't looking for super-powerful characters. I went for a combination of spells which are good and spells which fit the genre. (mm, evil black tentacles grappling mine enemies!) He should be a lot of fun!
