Under strange stars [OOC]

I regret to announce that I will have to withdraw from this game, as Real Life has finally caught up with me, and my plate (and head for that matter) is way too full these days. I wish you all a fun game!
 

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Proposed changes to Menghil

+1 level of rogue [Bar 5/Rog 6]

+4 hp [67 hp]

+1 BAB [+9]

+1 fort save [now +7 I cannot see where I got +7 from before, should have been +6]
+1 refl save [+8]
+1 will save [+8]

trap sense increases to +3

No feats
No attribute increase

+10 skill points

+1 rank each to

balance
climb
hide
listen
move silently
search
spot
survival
tumble
use rope
 

Amira's level up changes:

Add one more Mystic Theurge level (total 4)
3 hp (1d4+1)
+1 BAB
+1 Will save

4 skill points (2 class + 1 Int + 1 human)
+1 Concentration
+2 Sense Motive
+1 Spellcraft

+1 Cleric caster level (total 7)
Can cast one more 1st spell per day, gain 1+1 4th level spells per day

+1 Sorceress caster level (total 8)
New spells known: one level 0 (Mending), one level 4 (Ice Storm)
Changes to spells per day: 3rd (6), 4th (4)

I believe Razeem also gains an additional HD.
 
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Since one of the players had to bow out, I´m looking for a new player for this character. Changes are allowed, if they are not too big. Notice that he has enough experience to put him at 11th level, but the party had not an opportunity to level up.

Al-Khazad Captain and explorer.
Male Human Ranger 10

Alignment Chaotic Good

Hair:Black
Eyes: Brown

Str 14 (6) +2
Dex 16(6) +2 lvls +3
Con 14 (6) +2
Int 12(4) +1
Wis 12(4) +1
Cha 12 (4) +1


AC: 10 +8 Armor +3 dex +1 two-weapon =22
Hp: 69
Mv : 30

Saves:
Fort +9
Ref +10
Will +4

B.A.B +10
Melee +12
Range +13

Lightning Breath +15/+10 1-6 +2 str+1-6 electricity +1-10 electricity on crit. crit 15-20
Daggers +14/+9 1-4 +2 str range 10'
LB/Dagger +13/+12/+8/+7 1-6+2 str+1-6 elec. +1-10 elec on crit/ 1-4+1 str

Feats:
Weapon Finesse 1st
Weapon Focus scimitar human
Two-Weapon Defense 3rd
Leadership 6th
Improved Critical scimitar 9th
Track ranger 1
Two weapon Fighting ranger 2
Endurance ranger 3
Improved Two Weapon Fighting ranger 6

Class Abilities:
Favored Enemies:
Giants (cyclopes) +6
Magical Beasts +2
Outsiders, Fire (Efretti, etc,) +2

Wild Empathy +13

Woodland Stride

Swift Tracker

Evasion

Skills:104
Climb 10 ranks +2 str +2 syn -2 armor 12
Swim 10 ranks +2 str -4 armor = 8
Wilderness Survival 13 ranks +1 wis =14 +2 syn to avod getting lost or notice natural hazards.
Spot 5 +1 wis =6
Listen 5+1 wis =6
Tumble 6 ranks cc +3 dex +2 syn -2 armor=9
Hide 5 ranks +3dex -2 armor =6
Move Silently 5 ranks +3 dex -2 armor =6
Use rope 5 ranks +3 dex =8
Profession Sailor 9 ranks +1 Wis =10
Handle Animal 5 ranks +1 cha =6
Knowledge, Geography 5 ranks +1 int= 6
Jump 5 ranks +2 str -2 armor =5
Balance 5 ranks cc +3 dex +2 syn -2 armor =8

Languages:
Andalasian, Auran

Spells:
1st Resist Energy, Endure Elements
2nd Bark Skin

Magic Items:
Celestial Armor 22,400
Lightning Breath: Shocking Burst Scimitar +1 18,315
Wand of Cure Moderate wounds 4,500 –49 charges
Handy Haversack 2000
Explorer's outfit x2 20 gp
courtier's outfit 30 gp
jewlry 100
200' of rope 4 gp
3 map cases 3 gp
10 sheets paper 2 gp
3 ink pens .3
grappling hook 1 gp
mirror 10 gp
30 days trail rations 15 gp
4 water skins 4 gp
2 vials acid 20
2 anti-toxin 100
10 sunrods 20 gp
spell component pouch 5 gp
whetstone .01
beroll .1
winter blanket .5
Brace of Daggers
Master work alchemical silver dagger 322
Master work cold iron 304
2 master work daggers 604
65 dinars

Cohort: Akeeta

Akeeta: Feral human; Medium sized Monstrous Humanoid Barbarian 5; CR 7; HD 5d12+10; hp 48 (58 in rage); Speed 50; Init +1; Space/Reach 5 ft./5ft.; AC 17 (+1 Dex, +6 natural), touch 11, flat-footed 16;
Base Atk +5; Grp +10; Atk Claw +9 (1d8+5) –rage +11 (1d8+7)-; Full Atk 2xclaw plus rend (2d8+10 or +14 if raging)
SA and SQ Improved grab, Rake, Rage 2/day, Fast Movement, Uncanny Dodge, Trap Sense +1, Fast healing 2; AL CN; SV Fort +6, Ref +2, Will +3 (+5 in rage); Str 20, Dex 12, Con 15, Int 6, Wis 14, Cha 8
Feats: Endurance, Stealthy, Diehard.
Skills: Move Silently +7, Hide +7, Survival +10.
 



In interested, if no one's stepped up - I'm always in for more games.... If that's fine, I'll look over the threads and characters, and post changes/ic tomorrow.

And it turns out, I'm a bit over-anxious. So, assuming I take over, I have a few changes, but not a lot. I'd like to swap the scimitar out for a frost-burst, to keep with the fire outsider favored enemy. I'd like to swap weapon finesse or weapon focus out for "Improved shield bash", and then I'd like to swap the cure moderate wand for a cure light, and a magic shield of some sort.

That's really all I'd adjust. Just let me know!
 
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There´s no problem with those changes, so post the complete character and the proposed changes for level 11, and start posting in the IC thread. Notice also that there´s something missing in the sheet: Al-Khazad gained a salve of True Seeing (1 use, as the spell) in the adventure.
 

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