Akeeta: Feral human; Medium sized Monstrous Humanoid Barbarian 6; CR 8; HD 6d12+12; hp 57 (69 in rage); Speed 50; Init +1; Space/Reach 5 ft./5ft.; AC 17 (+1 Dex, +6 natural), touch 11, flat-footed 16;
Base Atk +6; Grp +11; Atk Claw +10 (2d6+5) –rage +12 (2d6+7)-; Full Atk 2xclaw plus rend (4d6+10 or +14 if raging)
SA and SQ Improved grab, Rake, Rage 2/day, Fast Movement, Uncanny Dodge, Trap Sense +2, Fast healing 2; AL CN; SV Fort +7, Ref +3, Will +4 (+6 in rage); Str 20, Dex 12, Con 15, Int 6, Wis 14, Cha 8
Feats: Endurance, Stealthy, Diehard, Improved natural attack (claw)
Skills: Move Silently +7, Hide +7, Survival +11.
Razeem: small outsider (air, extraplanar) HD 6d8+12 HP 43, init +7, sp 60 (perfect), AC 17, attack 2 claws +12 (1d3+2) , SA breath weapon, spell-like abilities: blur, gust of wind, summon mephit, DR 5/magic, fast healing 2. Saves fort +7 ref +10 will +7. Stats: Str 14, Dex 20, Con 14, Int 9, Wis 14, Cha 15.
Feats weapon finesse, improved initiative, flyby attack. Skills: Bluff +10, escape artist +15, hide +18, diplomacy +7, disguise +7, intimidate +7, listen +16, move silently +14, spot +16, use rope +10, search +8