D&D 5E Underwater Adventures!


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EarlyBird

Explorer
A bit of hope rises in Kaeldos's chest as he sees the squid-headed monster turn tail. But then it looks back and casts at the group once more. The young triton swims away, still frightened of the sorcerer and the move saves him from the conjured whirlpool as it barely has time to tug at him as he swims away.

OOC: STR(Athletics) [roll0]
 
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JustinCase

the magical equivalent to the number zero
Too late does Perilor realise that his opponent has moved out of the silent water, and when he sees the man cast another spell, the sea elf tries hard to get out of reach of the devestating rip tide. He is not fast enough, however, and the wave carries him away.

OOC: Athletics check: [roll0] (fail)
 

tglassy

Adventurer
OOC: Whirlpool damage: [roll0]

Success takes Half damage. Failure takes all of it and is stuck in the whirlpool and must try again on their next turn. I will allow someone who succeeded to Help those who don't on their next turn to give them advantage.

BTW, the squid guy is trying to get away. He did this as a means to keep y'all distracted.
 


tglassy

Adventurer
OOC: Squid guy was at least 15 ft away from the closest combatant when he bolted, and he swam 30 ft away, pausing briefly to give you a whirlpool for your birthdays. So that depends on how far Xander can swim.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Stamr.
Half damage: 6 points damage (39/45).
I don't know if I get another chance of a Charisma save. If so, vs DC 14 [roll0]. (or maybe it's worn off/no longer being concentrated on?)
 
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KahlessNestor

Adventurer
Underwater
Morning
Round 2

As their enemies fled, the squidman turned and cast another spell. A whirlpool formed, pulling at Corus.

Athletics: 1D20+7 = [11]+7 = 18

Corus managed to swim free of the current, though not without taking some battering, watching as the remaining Merrow got sucked in and bludgeoned against the seafloor. Corus was about to go after him with the others, but Perilor was stuck in the current. Corus swam toward the whirlpool again, holding out his trident for the sea elf to grab and help pull him out.

OOC: Help action to get Perilor out.


[sblock=Actions]
Saves:
Move:
Action (Extra Attack): 2 attacks
Bonus:
Free:
Reaction: Opportunity attack
Conditions:
Concentration:
Inspiration:
[/sblock]

[sblock=Stats]
Character Sheet
AC: 19
HP: 46/52 HD: 6/6d10+2
Initiative: -1
PP: 10
PI: 10

Channel Divinity (1/R, DC 13)
  • Nature’s Wrath
  • Turn the Faithless

Divine Sense: 3/LR
Lay on Hands: 20/30

Spells
Divine Smite: 2d8 radiant+1d8/spell level higher than 1st (max 5d8)+1d8 vs fiends/undead
1) 4/4: Bless (C), Compelled Duel (BA, C), Cure Wounds, Ensnaring Strike (BA, C), Fog Cloud (C)(1/LR), Speak with Animals (R)
2) 2/2: Aid, Gust of Wind (C) (1/LR); Misty Step (BA); Moonbeam (C)
3) 0/0: Wall of Water (C)(1/LR)
4) 0/0: Dominate Beast (C, DC 15, beast with innate swim speed, 3 charges; recover 1d3/dawn)
[/sblock]

[sblock=Goals]
Treasure hunting in undersea city
What killed the leviathan?
[/sblock]

[sblock=Party]
Kaeldos Nalorn - Triton druid (land)
Jamoar Gallentra - Half-elf storm sorcerer
Tai-Tai - Water genasi battlemaster
Perilor Kelpwood - sea elf monk (shadows)
Stamr Cavehaven - dwarf rogue (scout)
Xander Corvus - half-elf hexblade
[/sblock]
 

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