Underwater Flying [2006 Thread]


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StealthyMark said:
Fly simple gives you Speed: fly 90 ft, good. Nothing more. And no flying creature gains automatically a swim speed or swim skill bonuses.

Agreed. I just also allow it to "propel" (not swim) you through the water at 45ft.

Why? Because it always used to allow it, and because it fits with my concept of how it makes you fly through the air (more like how most comic book characters fly - no wings, just some form of energy that moves you, to me that energy could move you through any medium, but if the medium is more resistant than air then you move slower).

IceBear
 

options

boots of swimming? (lol! flippers :) )

swim spell? (lvl2?)

spellcraft check DC xx to optimize the spell for underwater movement?

... I'm assuming that the PC's have means of breathing
 

Well, there's a swim spell in Magic of Faerûn. I don't know if it allows you to move unhindered while underwater, but it's something and, if nothing else, can be used as a starting point for a "underwater free movement" spell...

Just a few thoughts,

- Cyraneth
 

StealthyMark said:
Fly simple gives you Speed: fly 90 ft, good. Nothing more. And no flying creature gains automatically a swim speed or swim skill bonuses.
Right. My Dwarf Cleric in Half-Plate falls into the lake 60' out from a sandy beach. With a swim skill of -14 he is not going to be able to make any swim DC. And, according to you, he can't simply walk out because that is Land Speed, not Swim Speed.
 

There is also a new invocation in Complete Mage that gives warlock the ability to move underwater (and breath underwater as a secondary benefit).

Why would they need this if the fly invocation would have worked just fine?

It seems like WotC is piling on towards the path of they aren't the same and fly doesn't help underwater.

Now a house-rule is fine, especially if the group is relying on a mostly 2nd ed mentality.
 

Musrum said:
Right. My Dwarf Cleric in Half-Plate falls into the lake 60' out from a sandy beach. With a swim skill of -14 he is not going to be able to make any swim DC. And, according to you, he can't simply walk out because that is Land Speed, not Swim Speed.


No he can still walk out since he would be walking on the bottom not walking on the water. That is assuming he could breathe underwater. Now walking underwater would be hampered movement though, wouldn't it?
 

irdeggman said:
There is also a new invocation in Complete Mage that gives warlock the ability to move underwater (and breath underwater as a secondary benefit).

Why would they need this if the fly invocation would have worked just fine?

It seems like WotC is piling on towards the path of they aren't the same and fly doesn't help underwater.

Now a house-rule is fine, especially if the group is relying on a mostly 2nd ed mentality.
The invocation is useful because:
1) It is a least invocation (not lesser)
2) It does't halve your speed.
3) It allows you to breath underwater.

So no. Its existance does not imply anything of the sort.
 

irdeggman said:
No he can still walk out since he would be walking on the bottom not walking on the water. That is assuming he could breathe underwater. Now walking underwater would be hampered movement though, wouldn't it?
But StealthyMark states you can't use Fly Speed underwater, why then can you use Land Speed? And no, a common sense answer is obviously not good enough...
 

irdeggman said:
There is also a new invocation in Complete Mage that gives warlock the ability to move underwater (and breath underwater as a secondary benefit).

Why would they need this if the fly invocation would have worked just fine?
Is the new invocation Least or Lesser?
 

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