Dracorat said:In order to accomplish this, provided you circumvented the electronics issues, the plane would have to fully invert itself. That aside, it is not "flight" as it is not "movement through air" it is "aquatic locomotion" at best....
Dracorat said:You quote speaks nothing about inversion, rather about using water for aerodynamic analysis which is a common method of testing airfoils.
However, that aside, it means nothing in relation to arguments about fly and being able to be used underwater.
So, is it still a knockout punch when it directly contradicts the quote you posted? A loss of maneuverability . . . to perfect?Musrum said:And there it is. Knockout punch!
Infiniti2000 said:So, is it still a knockout punch when it directly contradicts the quote you posted? A loss of maneuverability . . . to perfect?
Yup. But then if you need to do something that requires perfect manuverability you simply start swimming: make a DC 10 (usually) swim check; gain perfect manuverability; and move at 1/4 Speed.Artoomis said:Ah... found it (it's nicer to quote than force folks to go back and find it)
"And on pg93 of the DMG it states that swimming characters move "as if they were flying with perfect maneuverability". So it seems you can fly underwater (quite well in fact)."
Well, when flying underwater you are NOT swimming. And you CANNOT fly underwater with "Perfect" manueverability - a disadvantage to flying underwater.
Clear enough?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.