D&D 5E Underwater interest (Closed)

We should play a short water adventure where no one has waterbreathing permanently or the like. To see how an average adventure party would get through be underwater for hours on end.
 

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We should play a short water adventure where no one has waterbreathing permanently or the like. To see how an average adventure party would get through be underwater for hours on end.

waterbreathing is not a hard spell to get in 5e though I think?

Edit: That being said, the basic notion of "surface dwellers specializing in underwater adventure" has a lot of merit. There could be a lone water-dweller in the party helping out, acting as a guide or somesuch.
 

Apologies for my tardiness, I had unforseen bump at work and had to work over the weekend. Free time was spent away from keyboard. I have long weekend coming (Thursday is holiday here) ... Tai-Tai is coming...

Prone underwater would still make sense. Turned belly-up. Fins fouled or held, for those using legs for propulsion, spread or pulled straight so that you cannot easily move before re-adjusting...plenty of ways to put "off balance" effect without being literally prone (but you still use half your move to "get up"). It would just play differently (just as fortresses do, having walls makes no difference in 3d, it has to be dome or labiryntine warren of passages for protection...)
 
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I'm done. I decided I will have awakened shrug (kelp?) around and herbalism kit and knowledge to represent caring for it and it sharing its plant knowledge :) full history later today or tomorrow as I get time
 


Shrub! It autocorrected me :(
But I guess I can live with awakened shrug, it will live on my shoulders and represent fatalistic outlook :D
 

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