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Yeah...that's not clunky at all. Welcome back to 3E DR.
Toughness is not determined by just one thing in D&D. It's a combination of how much damage you can put out per round (kill the other guy before they kill you), armor class (how hard it is for the other guy to hit you), and Hit Points - along with other less direct aspects that affect survivability.
Looking at the totality of this Ranger and compared to other classes, it's not tougher than Fighters or Barbarians. It's probably not as tough as Monks either. That puts this Ranger right where it should be: below these previously mentioned classes, but above everybody else.
You can't look at just one aspect.
Oh good grief...
Oh good grief - Oh good grief.
(I'm doubling-down on your double-down...)
It's a question of gut reaction.Why does the rogue have to be the only stealth guy.
Extra start action - Rangers are quick to act due to the dangers inherent in their chosen environment, honed reflexes and all that.
Ultra-stealth - I see this as elven archers ducking in and out of cover firing arrows or even a fast takedown by a ranger on a sentry.
Spirit companion - I like it but really, if a ranger has an animal companion I feel like it should be a permanent one.
But those come from spells and use spell slots. And to get combat power, you must use one of your top 3 levels of slots.
I feel exactly the same way. Hell, I feel that way about the PHB ranger's Hide in Plain Sight. It's not like the ranger isn't allowed to be proficient in stealth. But stealth isn't what makes a ranger a ranger. And if I were a rogue looking at a ranger using Skirmisher's Stealth, I'd be thinking, "Why can't I, the alleged stealth specialist, do that?" A rogue should not feel like he ought to take two levels in ranger in order to be a better rogue.Same kind of reasoning goes for the rest - nothing screams "NO WAY! This is an aberration and rangers should never have any of this!", it's more along the lines of "huh... This would make a really cool *[class-other-than-ranger]* ability. Feels kind of strange to see the ranger as the one getting it... huh..."
I prefer to not make comparisons.The really odd thing about the beastmaster is that he is the only one who gets singled out for a gimped companion this way. A paladin's steed is an intelligent mount which can act independently; so is a high-level Necromancer's pet Wight; so is a druid's Planar Bound Pixie. It's not like 5E is short on ways to acquire henchment.
You do know you might not see anything wrong because you're not using the rules we discuss... What is your ranger's level?I don't really see anything wrong with the current Ranger in our game.
One of the players in our group plays a beastmaster ranger and loves it because I allowed his animal to act independently and gave his animal more HP.
It's little tweaks like this that fix the issues, not stuff like this.
This actually appears to be some sort of odd attempt at a Drizzt build without the need of a Figurine of Wondrous Power. It looks more like a poor attempt at some sort of Shaman.
You do know you might not see anything wrong because you're not using the rules we discuss... What is your ranger's level?
The paladin gets a steed, permanently, with a level 2 spell. He only needs to recast if it dies. The 14th level Necromancer can acquire the first Banshee/Wight/whatever he meets, and it will break action economy just as badly as the Beastmaster's beast, no spell slot cost. The bound Dryad costs money but no slots on a daily basis, only a monthly or yearly basis.
The Beastmaster's beast could be enabled to act freely with no action cost at all from the ranger at 11th level and it still wouldn't be an outlier as far as action economy goes. Viable, yes. Outlier, no.