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Tracking.
I'd like to chime in on tracking. The problem with tracking is that it provides answers on what might be coming up next. The thing is the DM might not know because the DM hasn't planned that far a head. This gives the ranger an ability that doesn't really fit into gaming procedure. Also, it's situational - something I think we agree on the ranger needs to get away from.
I suggest tracking instead grants an ability that is not dependent on what happens next. So, when the ranger successfully tracks the ranger could receive a 'get out of jail free card' chosen from the following list:
Prepared: A huge bonus to the next save. Good for when hunting orcs across a plain, before encountering the Medusa, or when entering a dragon's den.
Camouflaged: A huge bonus to the next opposed stealth/spot contest. Good for when scouting enemy defences, infiltrating the crypt of Strahd, or when disappearing from the town square and the sheriff's prying eyes.
Determined: A huge bonus to the next attack roll. Good for taking down the white stag, making a surprise get away attempt, or when leading an ambush against the evil oppressors.
With experience the ranger might be able to extend the boon to a companion, the party, or even to all soldiers under the ranger's command.
If tracking worked like this the ranger would track more often (defining the character in the process) and it would not require the DM to make promises of future events.
I think if your tracking something the DM must know whats coming as your not just going to randomly go and im going to track at my table that would get you a big fat you spot 5sets of tracks behind you. Generally you only track if prompted such as chasing down a band of orcs or the Dm mentions tracks or some such.
Then there's all ways winging it.
Tracking.
I'd like to chime in on tracking. The problem with tracking is that it provides answers on what might be coming up next. The thing is the DM might not know because the DM hasn't planned that far a head. This gives the ranger an ability that doesn't really fit into gaming procedure. Also, it's situational - something I think we agree on the ranger needs to get away from.
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I can't disagree more. I really enjoy this concept. This finally makes me interested in playing a ranger!
Yeah, I agree. This is actually kind of interesting... but just with quick scribbling, ftr20 still seems superior (4 attacks a round and one AS round of 8) to rgr1/ftr19 (3 attacks a round, 6 at the start of every encounter and one AS round of 6).
Try ranger 1, fighter 12, assassin 7. Develops faster and does more damage at level 20. Still gets full ASIs.
Ohhhh, now you're talkin'!