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This is the crux of the issue. You can't just give the ranger new random features just because other classes have weapons, skills, and magic. The class needs needs a purpose. You have to answer.
What is the ranger's general role in the party?
Why would we bring a ranger along instead of another class?
What unique features does this ranger bring to the party?
Would it make sense that the ranger has these features?
You have to answer these questions first before you make the ranger.
A hybrid between a warrior and a skill expert.What is the ranger's general role in the party?
These seem to be the same question, so I'm going to answer them at the same time.Why would we bring a ranger along instead of another class?
What unique features does this ranger bring to the party?
These are features common to heroic woodsman characters that tend to distinguish them from characters who are not woodsmen (or woodswomen, of course). They're the ones who find paths, provide safe food and shelter, spot ambushes, and so on.Would it make sense that the ranger has these features?
I am with you 100% that an answer to the purpose of the class is essential to effectively constructing a usable, fair, and well-received class. As usual, I believe your premise, the questions presented here as the road to finding that answer, are flawed and would not produce the result you seem to think they will/should as regards a D&D ranger.
I take and give no stock to the concept of "party roles." The role of the ranger in the party is the same as any other character...to survive and attempt to succeed in the challenges one encounters in a life of adventure. A "good" class should give you some means to do something in a variety of areas, if significantly better in some than others. A class doesn't have a "role", the character (what the player wants them to do) has whatever he/she needs to do in the scenario/circumstances/challenge presented...and yes, sometimes that is nothing/staying out of the way...and that's ok!
Again, question that has no merit/baring and similar answer...the same reason you have any other class in the party, because they are a character at the table...a player read it/liked it/wants to play make-believe as one. That is the only reason ANY class is "brought along." The players get to choose their characters and the group needs a reason to be formed/find themselves "working" together. Setting one of the rangers primary traits, as "officially" presented in the PHB, as being an "independent adventurer" was a HUGE mistake, imo, in what is a group-based game/activity.
Now, here is where you can get into some meat. This is the question that needs answering for any class to...well, justify being a class in the first place. "What do you do?" = the class. Now, as 5e is set up, you can do whatever that is in a variety of ways, the "How you do what you do" which are, then, your subclass options.
Yes. What unique features the ranger has [to "bring to the party," if you like] is, indeed, a critical and foundational question. It seems, over and over, one of the ranger's biggest problems is that they have too much about them that has been/were once unique...too many different abilities that shape and color people's preferences of what they are "supposed" to be.
Obviously, whatever is chosen will make sense for the ranger to have...or they wouldn't be part of the ranger.The list of what makes sense is very long, as I just pointed out, in the ranger's case.
I have. Many/multiple times with a variety of answers over the years. They just rarely seem to be the answer you want everyone to come to. Namely, that being a ranger musts needs mean you have water breathing, poison immunity, and animal summoning/control... iow, that early and significant spell-use is fundamental to the class.
I simply disagree and have debated this across a variety of threads. It is great for an archetype. It absolutely belongs and needs to be an option. Magic-using rangers absolutely have a place as a subclass, even more than one! But I am not ever going to agree/create a ranger that is dependent, in its base, on magic or animal companions or anything other than themselves.
Olgar and Steeldragons,
Share emails. Write this up. Post the first five levels. I'd really like to see where you can go with this.
What point is there to change the ranger into a fighter or rogue with green and brown paint on it?
People will just end up complaining that fighters or rogues are better at being fighters or rogues.
As people should do and those respective classes should be.
BUT, a fighter can't be a "better" fighter and rogue...and a rogue can't be a "better" rogue and fighter.
But a ranger can be a fighter and rogue. That is their purpose and "role", I suppose, as far as you're concerned. That's what they do the other classes can't [or don't as well], the reason you want to have one around.
Just like a fighter can't be a better fighter and cleric, and a cleric can't be a better cleric and fighter...but a paladin can.
And they need [should have] the flexibility to maybe be a great fighter and passable rogue...or a great rogue and passable fighter...or either of those with a touch of magic...or either of those with a LOT of magic...or either of those with an animal companion...or knowing shamanic spirit conjuring (apparently).
Issue number two is muticlassing. The fighter/rogue has to be different for the ranger. Much how the paladin differentiates itself from fighter/cleric via a big class features like Divine Smite, unique Challenge Divinities, and Auras. You can't have the outlander fighter/rogue punking the class.