Unearthed Arcana makes an unexpected return (the last one was back in May) with a three-page PDF containing two subclasses -- Path of the Wild Soul for the barbarian, and Way of the Astral Self for the monk.
I wonder who they hire for bouncers.
Nope and nope."sentient golems" = "Gonzo high magic robots" sorry, not that there is anything wrong with that, but that's what those are.
A Gnoll or Orcish Wild Soul Barbarian would seem very appropriate for sections of Eberron.
Nope and nope.
The idea that sentient golems are inherently high magic, gonzo, or robots, is completely preposterous. I could maybe see an extremely broad usage of robot, but it would be so broad that it's only usefulness would seem to be to misrepresent the thing in question. Star Trek's Data is a robot. He is mechanical, technological, non-living. Even then, "robot" is an extreme reduction of what he actually is.
Warforged aren't any of those things. They're organisms of living wood and stone that metal armor gets attached to, with as much evidence of a soul as any mortal being in Eberron has. The only element that reaches toward "robot" is the fact that they are constructed by other mortals, and occasionally bad fanart that presents a clockwork creature and calls it a warforged.
As for gonzo, dragons are a hell of a lot more gonzo than anything on the cover you're referencing. Fireball is gonzo, if that cover is gonzo. The only way out of gonzo territory in dnd is to not use most of the MM, or half the PC classes, if that cover is gonzo.
And again, if you don't want to see the difference between high magic and common magic, that's fine, but the difference is significant regardless.
And there is nowhere in eberron where a wild soul barbarian could reasonably be common, without tweaking the setting. I guess i should clarify, in case someone feels pedantic, that by in Eberron, I mean on the actual world of Eberron. A creature from Thelanis, or one of the other planes, might be reasonable as just a normal member of their tribe. But even in the Demon Wastes, a Fey Spire, or in Khyber, they'd only fit in the setting as either a one-off confluence of planar magic, probably via a manifest zone, or a known but rare event even within that space. "Not unheard of but still rare" is about as common as such a thing could get, just like PCs in general, mid teir or higher spellcasters, etc. The vast majority of people in Eberron are just folks, with no magic of their own.
I'm sorry, but nothing at the start there makes me think that Warforged are less than high magic, or not robots? I like them, that's just how I see it.
Dungeons & Dragons is very gonzo (wooooo), but planes, trains and street-lights....
I recognize that the "common magic" magitech is a distinct type, but in general parlance, I'd say "high magic" is appropriate.
Eberron distinctives like the Demon Wastes and Manifest zones are likely to be covered by this book: it's not like the Golgari completely dominate Ravnica, either.
I don't know what you're trying to say or respond to with the last part, could you clarify? It reads like you're responding to something, but I can't think of what I said that it's a direct reply to. Not being snarky, just not seeing the connection.
Common magic isn't just a distinct type, it isn't high magic. Eberron is not Harry Potter. Forgotten Realms is closer to high magic than Eberron.
The idea that airships and trains (much less streetlights of all things!) are gonzo is...well, I think we have entirely incompatible concepts of what the word means, if those things fit the term for you. That's fine, but it does probably mean we won't get much use out of further discussion on the topic, since neither of us is likely to change our definition of "gonzo".
They are monk weapons. Which is a slightly obtuse way of saying they use the Martial Arts Damage die.But seriously,how much damage do the arms do? I couldnt find it anywhere
To be semi-serious for a second (semi-serious is like semi-sweet chocolate; better in a cookie), I think that different people have different processes, and different ways to enjoy the creative process, and, for that matter, different fuels for their creative fire.
You might like chocolate chips, but some people love them the butterscotch.
To be more spe-cific, and less cookie-cific, I often think of e e cummings; the point is not that he did not know the rules, it is that he had rules that he knew, and broke them in specific ways.
Creativity, for me, is not the absence of strictures, because that would be like eating all cookies, all the time. Instead, creativity is fueled by understanding the archetypes and tropes, and playing into them, working against them, or even breaking them entirely in a knowing manner.
It's like George R. R. "I have no Pages" Martin; the creativity is not fueled by saying, "What if I could do anything?" It is fueled by saying, "What if I take this trope that everyone is familiar with (Tolkien) and apply an additional level of realism to it?" Proverbially, "What is Aragorn's tax policy?"
In that manner, we can quickly bridge the gap between those (such as me) who find meaning in the class structure and what is referred to as "niche protection" and those who do not; it's not that either is right, it's just that my creativity is not fueled by throwing away those things that differentiate what little separates out the Barbarian, or, for that matter, what differentiates D&D from other systems. At a certain point, if you're going to have the Super Magic Barbarian bereft of any other meaning, you should probably just eschew the class system all together and move toward a gestalt class-less system, because why bother?
Or, to shorten my point immensely: