I don't like the Charge being 1/rest. Yeah, yeah, I get why they did that, but it just feels so artificial. I'd rather it came with some kind of downside or risk.
That and the wonky climbing rules, plus the size issue. While I get the appeal of some players wanting to play different races, this highlights the challenges with things that make sense vs maintaining a strict adherence to “game balance.”
I much prefer a risk/reward approach too, but the fact is, there’s little downside to a centaur charging unless the target is well prepared. So they either have to artificially limit it, ignore it, or allow it without worrying about balance. I’d prefer the last, but then I’m also not very likely to allow the race unless I was specifically designing for it.
Of course, the climbing thing highlights one thing they could have addressed. Like, they can’t climb a cliff, deal with it. They also can’t crawl or fit in a lot of potential passages, and the cities and buildings aren’t designed around their needs either. The streets are one thing, going indoors quite another.
Taking into account limitations like that offsets the combat advantage of charging (for both them and a rider), carrying capacities, etc. it’s just not the direction they’re ever going to take.