I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
Knight is a background in the PHB. Then their is the fighter Subclass Purple Dragon Knight in the SCAG. In the PHB Paladins are refered to as Knights in the fluff and their powers seem to back that up. So the question becomes how many Knights can dance on the head of a pin.
That would be literally every element in the game, as no style of play is shared by everyone.
It's been a step that Mearls hinted at for a while, being dissatisfied with the Current fighter subclasses for being defined by their mechanics only, rather than having a flavour of their own like every other class.
I don't agree it was necessary to start having fighter subclasses based on flavour rather than mechanics (As the fighter's been the traditional go-to class for every conceivable fighting archetype; it's going to be a *pain* to make a subclass for every single possible fictional archetype the fighter has to fill) but I do kind of see what Mearls is trying to do naming these things "knight" and "Samurai".
That would be literally every element in the game, as no style of play is shared by everyone.
It's UA. How much more optional do you want it to be?With that said, I think it's very easy for designers to identify gamey dissonant mechanics and make them optional.
Aw man, now I'm going to look silly for saying the same thing straight after youY'all that don't like the subclasses because "they should be backgrounds:" what are your feelings on the Rogue subclasses Thief and Assassin? Those were in the PHB and actually are both the same background (criminal). Do they get a pass?
Aw man, now I'm going to look silly for saying the same thing straight after you
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Y'all that don't like the subclasses because "they should be backgrounds:" what are your feelings on the Rogue subclasses Thief and Assassin? Those were in the PHB and actually are both the same background (criminal). Do they get a pass?