I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
... It's not quite the same thing. You can be a criminal without being either a thief or an assassin. Also, taking the "criminal" background does not give you the thieving skills or assassin skills (death attack, etc.) of actually taking the Rogue archtypes in question. Whereas there already exists a perfectly good knight and samurai in the PH, notwithstanding that it isn't CALLED that. It's like the situation with ninjas: you could play a ninja by playing a Way of Shadow Monk (the PH actually suggests this) or a Rogue Assassin, or multiclassing. No need for a specifically-named "Ninja" archtype.
If it's fine to be a thief without taking the thief class then I think it is fine with be a knight without taking the knight class. Don't get too hung up on the names for subclasses.
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Yeah, one of my imports from 1e is my halfling f/t that in 5e is just a fighter with criminal background, and is still played pretty much the same---a thief
Then don't use those subclasses. Problem solved.For some people it makes no sense. It caters to a style of play that isn't shared by everyone.
For some people it makes no sense. It caters to a style of play that isn't shared by everyone.
Yes. Yes, it did, and there's a lot more that needs to, as well (obviously, including a Warlord class), if 5e is to live up to it's goal of inclusiveness towards fans of all past editions, rather than wallowing in self-congratulatory intolerance as the h4ter edition.I'm getting rather annoyed with how JC has been sneaking in all the vilified 4e rules lately. Did that marking really need to return? WTF!
Yes, like Vancian casting, 6-8 encounter days, band-aid clerics and beatstick fighters, the mark mechanic works well for certain styles and clashes with others - that's the /point/, those styles it works for are a step closer to being enabled in 5e.For some people it makes no sense. It caters to a style of play that isn't shared by everyone.
But not "shared by everyone."There certainly are styles of play shared by people.
Every rule out after the PH (and some in it) is an optional rule the DM must opt into if a player is to use it at his table. Even if the recent UAs make it to print in an official supplement, they'll still be optional.Which is why we should see far more optional rules than what we currently have.
There's no need to label a mechanic with meaningless edition-war pejoratives to make it optional. It's all optional. Make the game your own. Don't try to make everyone else conform to your own game.With that said, I think it's very easy for designers to identify gamey dissonant mechanics and make them optional.
And people always seem to think that their preferences are the popular ones. They are often wrong. And, popularity is fickle. Defend the rights of the minority, because you never know when you might end up part of one.But some are a lot more popular than others,
They are, if the game is to be inclusive. If it were not for the desire to treat all preferences equally, there'd've been no need for 5e in this form, nor even for Essentials.and/or are core parts of what makes D&D D&D. Not all preferences are equal.
Two thoughts:Knight and Samurai should be backgrounds. By making it a subclass, does that mean no knight or samurai can get Champion abilities? Or Battle Master Abilities? Or cast spells without multiclassing?
Nod. (2), above. Mike has a solid record of limiting customizeability and power creep when introducing new choices for non-casters.None of the abilities in the UA couldn't have been just additional Battle Master manuevers. Would have made the Arcane Archer way better. That said, it would have been cool to get a variant Eldritch Knight that had some archery abilities....
Nod. (1), above. It's one of the things 5e got 'right,' IMHO. It presents the DM with a lot of options, but if the DM doesn't allow feats or MCing, the player can still get to certain concepts that might've been optimally done that way, via backgrounds and sub-classes.The sniper is interesting because it is a way for a fighter to get a Feat without needing to use the Feat OPTIONAL rules. Interesting idea, this was maybe not executed well but fundamentally a good design.
Not everyone hated Essentials, and those of us who did often hated them for diametrically opposed reasons.The developers have lost their minds again. Reminds me of the 4e essentials junk that everyone hated.
The Knight Fighter archetype is certainly strongly reminiscent of the Essentials Knight(Fighter). The Champion was already strongly evocative of the Slayer.I could be wrong, but isn't this just the 4e Slayer and Knight reincarnated?
There certainly are styles of play shared by people.
Which is why we should see far more optional rules than what we currently have.
With that said, I think it's very easy for designers to identify gamey dissonant mechanics and make them optional.