I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
If you really /do/ like the unequal advancement of THAC0, yeah, you're a bit out of luck. 5e substitutes Extra Attack for a roughly comparable increase in combat effectiveness for the classes that had better THAC0, though.I like THAC0, save or die, and level drain. Guess that means 5e completely thumbed its nose at us old school players then, doesn't it?
Nope. We're talking about sub-classes that open up new options, not basic mechanics that do the same things differently.Of course not, but that's the logic you're using.
Re-hashing your edition war talking points won't make any of that true. If you think your h4ter credentials need polishing, rant on, but that's all you're accomplishing.they didn't put out 5e because 4e was so unjust it excluded playstyles. They put out 5e because people were leaving 4e in droves to play PF, and WotC realized that 4e's mechanics only appealed to a minority of they player base.
WotC is a unit of a business, D&D is IP. In 2007, WotC promised Hasbro 50+ million a year in D&D revenue, by 2010 it had clearly failed. D&D hadn't been rejected by your imagined 'majoriy' of h4ters (indeed, WotCs own research for the playtest later revealed that the majority of D&D fans did not have a strong preference for a single edition), it just hadn't brought in more than double what the entire industry had in recent years. In fact, the industry had already headed into a downturn (the was the great freak'n recession, afterall). Now, years into a weak recovery, and several years into a remarkable resurgence in interest in boardgaming (which D&D tends to be sold right along side), RPGs are doing better. D&D still hasn't come anywhere near the 50-100 million revenue levels of a c2007 Hasbro 'core brand,' but it's no longer expected to ('core brand' may not even be a thing in that sense at Hasbro, anymore), and the investment in the line, and thus slow pace of publication, reflects those more realistic expectations.D&D is a business, whether you care to admit it or not, and thus is driven by business factors.
Ultimately, yes. But there's still a psychological boost to having a preference or game element being in the opt-out or core category rather than the opt-in. It doesn't entirely explain the horror of new opt-in options in later supplements. (Power creep concerns are another matter, but, IMHO, less of an issue in 5e, which leaves tuning balance to the DM.)Certainly, there's a difference in method (opt-in v opt-out), and in how frequently opt-in material is allowed.
However, the ultimate truth is that elves and hobb. . . er, halflings, are entirely optional material. I know, because I play the game without halflings and the game hasn't broken down. I likewise disallow long-range teleport magic, and the game hasn't broken down. Both are optional, despite being printed in the PHB.
That's why not all preferences were represented at launch. The game has been out for a while now. It's doing quite well (though the movie will probably suck), and it has a wealth of options for people with non-4e preferences. It's time now to actually live up to the claim of being for fans of all editions by adding some appeal for fans who were left out at launch. 4e should have offered a vancian option, and they probably should have done it in the PHB (though the PHB2 would not have been too far out of line). 5e should learn from the mistake of excluding a loyal part of the fanbase and offer real options for those whose preferences were ignored or given only lip-service at launch.
5e was conceived as an edition to unite the fan base, not pick one fraction of it and exclude the others.
Ultimately, yes. But there's still a psychological boost to having a preference or game element being in the opt-out or core category rather than the opt-in. It doesn't entirely explain the horror of new opt-in options in later supplements. (Power creep concerns are another matter, but, IMHO, less of an issue in 5e, which leaves tuning balance to the DM.)
If you really /do/ like the unequal advancement of THAC0, yeah, you're a bit out of luck. 5e substitutes Extra Attack for a roughly comparable increase in combat effectiveness for the classes that had better THAC0, though.
Nope. We're talking about sub-classes that open up new options, not basic mechanics that do the same things differently.
Re-hashing your edition war talking points won't make any of that true. If you think your h4ter credentials need polishing, rant on, but that's all you're accomplishing.
5e was conceived as an edition to unite the fan base, not pick one fraction of it and exclude the others.
So I should expect options for level draining, save or die, and THAC0 to return?
More to the point, 5e Proficiency and Extra Attack accomplish the same things as 2e THAC0 - making characters better at fighting as they level, and certain classes better at fighting than others, especially at higher level. Your 2e fighter wielding a weapon in an anti-magic zone will do more damage than your 2e wizard doing the same, and that holds in 5e - not for exactly all the same reasons, but it'll still be a pretty dramatic difference between the two.As Tony has already pointed out, THAC0 differs from those options in a very fundamental way, by straight up replacing the calculation of successful attack rolls with a different paradigm, which would necessitate ripples though the armor table, the calculation of spell-attack bonuses, and the ACs of every creature already printed.
Insert 1980's slow clap here. (did I do that right)By contrast, new subclasses and optional buffs to monster abilities are additive in nature.
The Knight sub-class includes that mechanic, but you could already play a Knight without it - using existing sub-classes & backgrounds, no problem. People who don't like that 'style' shouldn't object to the added option, because there's no need for them to opt into it as a DM, nor avail themselves of it as a player, even if their DM does include the Knight as an option.We were talking about mechanics like marking, and how some people don't like that style
Actual fact. Every class that appeared in the PH1 in any edition was in the 5e PH, /except/ the Warlord, which was the only such class introduced by 4e.And as I mentioned, it pulled inspiration from every edition. Acting like 4e fans were somehow disproportionately ignored or given lip service is also untrue, looking at actual facts.
We were talking about mechanics like marking, and how some people don't like that style.
You are objecting awfully hard to optional material. Wasn't 5e supposed to be the modular D&D game for fans of all editions of D&D? When did they change the sign from "welcome in D&D fans, 5e wants you" to "if you became a fan from 2007 - 2011 go screw yourself?"
If you really /do/ like the unequal advancement of THAC0, yeah, you're a bit out of luck.