I'm getting, like, unhealthy amounts of mad, clicking on that broken link.
I'm sure that somewhere on the blasted battlefields of the edition war, there's a post to that effect.Has anyone ever disputed that some people don't like marking?
Psoinics, encumbrance, speed factor, weapon v armor type, threatening reach...Add it to the list of stuff where some people like it and some people don't, right along with Spell Slots, Spell Points (which I prefer), full overnight HP recovery, SoD, Tracking Ammunition, Level Drain, intrigue or other socially focused types of games, etc.
I think part of it is psychological and part of it is practical. It just feels good to see the things you want being placed as high as possible in that hierarchy of officialdom (ie PH standard > AL-official > PH opt-in > DMG opt-in > later supplement opt-in > UA > DMsG > 3pp > EN5ider > house rules - I'm guessing, I'd put print 3pp above DMsG, but I doubt most would agree, for instance).But, just because some people like a thing and some people don't doesn't mean we should never see the option.
Level Drain was truly horrible, IMHO, but it's not complicated to implement. A discussion on alternate ways to deal with it might have been nice, though. I could imagine it discussing various ways of re-gaining drained levels, for instance, from long rest/level to re-earning a reduced amount of exp to completely out of luck.SoD and Level Drain options should have been built into sidebars in the MM (or in the DMG if they could find a way to consolidate and present it well in a single entry).
Expertise is already something of that nature. Everyone gets better at skills equally, except the Bard & Rogue. So you could preserve the consistency of Proficiency as a mechanic & a number, but give some classes features that add to it proportionately. Too much (like Expertise) and it'd break Bounded Accuracy, of course. Extra Attack really goes a long way, though. It respects BA, even while breaking DPR wide open.While you can't do THAC0 without a massive reworking, it is possible to just make some classes better or worse at fighting. You could very easily create three tiers of attack proficiency by giving some classes penalties to attack rolls. If we assume the fighter, paladin, etc would be the best, we could apply a -1 to attack rolls for the cleric (and others), and a -2 to attack rolls for the wizard (and others). With a little more work, you could create three separate weapon proficiency tables, similar to 3e's BAB.
When posters on this board call mechanics like marking "gamist", they are not using that word in anything like the sense that Ron Edwards et al use it. So whether or not you agree with their usage, or find it helpful, it has nothing to do with GNS/Forge analysis of RPG design and play.The entire GNS "theory" is largely hogwash.
Look, there are people that believe the earth is flat. Others think magnets make no sense. But marking makes complete sense from an in-game simulation and narrative perspective if you arent going in with raging 4E hatred blinders on.
Virtually everything is optional, no matter where it's printed.
Elves? Optional.
Battlemaster subclass? Optional.
Teleport spells? Optional.
etc. . . .