The paladin unarmored ability is pretty amusing for a druid paladin multiclass. Overall I like the flavor and ability of all three sub classes.
You can play an archetype from the beginning even if you're not getting any mechanical benefits from it yet.
If I ever play one I'm going to go armor-less from Level 1 just because.
Yes but in this case the change from chain, shield, and martial weapon to no armor and simple weapon at level 3 is a little jarring.
About this, I think the idea to base a fighting style on the martial artist actually drinking is silly. It seems to me the popular trope of the "drunken" style comes from the martial artist mastering the use of sudden and seemingly out-of-balance movements, similar to how drunk people move around, in order to deceive the opponent, luring them to believe the "drunken" martial artist is less dangerous, and also surprising them by the unexpected, apparently random pattern of the moves. They pretend they are drunk, as being really drunk would be detrimental to fighting, hence the perform proficiency. It would be nonetheless useful to actually carry around some booze, and to taint one's clothes with it, to improve the performance.
Why change at all? If wearing no armor and using simple weapons is logical because you want to appear unthreatening for roleplaying reasons (e.g. at a diplomatic function), then do it. The fact that you have AC 12 instead of AC 18 is, well, because you're first level and you're not a very good Redeemer yet. Just try not to start any fights while unarmored--but you're a Redeemer, so you should already try not to start any fights, ever.
Elfcrusher said:If I ever play one I'm going to go armor-less from Level 1 just because.
Why change at all? If wearing no armor and using simple weapons is logical because you want to appear unthreatening for roleplaying reasons (e.g. at a diplomatic function), then do it. The fact that you have AC 12 instead of AC 18 is, well, because you're first level and you're not a very good Redeemer yet. Just try not to start any fights while unarmored--but you're a Redeemer, so you should already try not to start any fights, ever.
In real play, it seems likely that plate armor and shield will probably be your combat-optimal choice until at least 12th level, and possibly forever. AC 20 (21 with defense style) beats AC 16 + Dex unless your Dex is 20.
And it's not like a Redeemer couldn't wear plate armor and a shield and use a longsword in situations that called for it, even at 20th level. Unless I overlooked something, they're not banned from using heavy armor--they just have the ability to function without it if they spend a whole bunch on Dex.
As I recall, Jackie Chan's father in the movie also says at one point something along the lines of "It's true that many practitioners become raging alcoholics."The "trope" was popularized by Jackie Chan, and included actual drinking.
https://www.youtube.com/watch?v=74OBuMA2qEk
A paladin with AC 12 and a simple weapon is going to be hard to keep alive until 3rd level.
Emissary of Redemption
This sucks.
You get resistance to everything.
You get to deal damage to any creature equal to half of the damage they attacked you.
Both of these abilities shut down on a per creature basis, once you attack, force a saving throw, or even deal damage to the creature in question.
That means this ability will, at best, only work for one attack against any creature. And you have to keep track of each creature you have hurt in order to figure out if it counts for this ability, requiring lots of bookkeeping. But it is a capstone, which means it will never really come into the equation for most games, and in turn will encourage some multi-classing more than the level 3 abilities already do.
The "trope" was popularized by Jackie Chan, and included actual drinking.
https://www.youtube.com/watch?v=74OBuMA2qEk