I don't think anyone saw this coming!
Alchemist
Aka the evil midnight bomber what bombs at midnight.
AlchemistIt has unlimited alchemical fires in its satchel. That's a little funky. And the vial doesn't just become inert when it leaves your hand. It vanishes. Whaa?
I like the concept but it hurts my verisimilitude. I'd prefer a set number that recharges after a Short or Long Rest. X number of potions, chosen when used.
You'll have to rip the mechanical rhino from my mounted combatant gnome gunslinger's cold, dead hands.The design team is apparently unable to remember just a few months back when the released the revised ranger that there was two years of consistent negative feedback, and gave out a companion as a class feature that doesn't scale. Either rip out this abortion or make it scale, but right now all it's doing is being an opportunity cost that there isn't something else written there except for a few levels.
Sure, but this class can do that. Just not humanoid baseline, but it has a reskin option right in the text.'Constructs' or 'Animates,' then.
The Artificer Wants to Stay At Home
Between free magic items and infusions, the best artificer is one who stays in town (or otherwise away from the action) - you just come back to visit them to get recharged. During an adventure, the artificer isn't making a whole lot of interesting decisions about being an artificer. All those decisions are made before they start the adventure (and the things they enable aren't things that they need to do)
Outclassing the Ranger
Hi, my beast companion is better than yours, I hope that's OK. But also, it can't be a humanoid, so I hope you didn't want a humanoid golem?
Wondrous Invention - a class feature that grants items instead of innate abilities. I'm okay with it but I can see pushback, especially with people doing lower or higher amounts of magic then default. Or from parties who give magic items evenly and count these class features.
I'm not more than okay with it because of the tiny list of possible items that isn't future proofed or fit to a campaign. And what happens if you are captured and your class feature is taken from you? Or your DM gives out one so you aren't all that special. Or you start with a bag of holding but at 10th really want that Hewards Handy Haversack and now your lower level class feature is obsolete. I'd rather is was treated as a class feature and you need to keep renewing it (so you can't sell it) but instead you can change what the item is and the old one falls apart and you can get a different one. Also good if your class feature gets stolen or disenchanted, which can't happen to others.
I wish mechanical servant was a subclass feature, I don't see every artificer having one.
The design team is apparently unable to remember just a few months back when the released the revised ranger that there was two years of consistent negative feedback, and gave out a companion as a class feature that doesn't scale. Either rip out this abortion or make it scale, but right now all it's doing is being an opportunity cost that there isn't something else written there except for a few levels.
Alchemist - does the line "After you use one of those options, the bag reclaims the materials" mean you can only have one of these out at a time? If so, spell it out. I can't tell and that vastly changes the balance of the powers.
Healing drought needs an action to take out and an action to use? If you can only have one out so giving one to your front liner will it negate all of your other alchemist uses, it's effectively non-combat. If not then it's the first thing you do when you awake (and refresh every hour when they expire) is to hand one out to everyone.
As something intended for eberron however, it's still missing the mark. I suppose one could reflavour the alchemical bag or boomstick as magical wands and staves and it works. But that should probably be the base assumption, with the option to reflavour as alchemy and gunsmithing explained in a sidebar.