I don't think anyone saw this coming!
I'm not sure about that. Eberron is probably better described as wide-magic: a greater than normal proportion of non-adventurers are capable of low-power magic. Compared to FR, which has much more high-level magic, but almost exclusively the purview of the small proportion of adventurers. Eberron has more "plot-level" magic in terms of vehicles and devices created through cooperation etc, but FR still has more adventurer-level magic (magic weapons, wizards, clerics and the like).In order to get magic item creation in Eberron anything close to how it was envisioned, we're going to have to do away with attunement. That means the mechanics of this artificer class will have to be reworked.
That's why it won't work for Eberron. The setting is too high-magic.
Really not a fan at all iI think they are pretty op.
The base chassis is fine I guess but I think handing out free Magic items is a no no as well those extra attunement slots. Thunder stick? Boom stick? That gun seems way Op 2d6 on a ranged weapon that is a bonus reload and its available at level 3 oh my just wait until the ranger gets his hands on one.
I wouldn't say hard dip the last 3levels of ranger are pretty meh to say they would gain the strongest ranged weapon in game. The Int could be an issue but shouldn't be to hard if you don't mind a 8in charisma.Ranger would need to take a pretty hard dip into a dump stat class to pull that off. And the magic items aren't all that great. First two tiers are all variations of "you see/swim better."
I wouldn't say hard dip the last 3levels of ranger are pretty meh to say they would gain the strongest ranged weapon in game. The Int could be an issue but shouldn't be to hard if you don't mind a 8in charisma.
It isn't, a Heavy Crossbow already does 1d10 damage. 1.5 more damage on average isn't overpowered. The thunder monger ability is roughly equivalent to a Rogue's sneak attack. It's actually falls behind the rogue's sneak attack by 2 levels. And in most cases a multiclass Ranger/Rogue is going to be more optimized than a Ranger/Artificer based on the fact there's more synergies between Ranger and Rogue than there is with Ranger and Artificer.That gun seems way Op 2d6 on a ranged weapon that is a bonus reload and its available at level 3 oh my just wait until the ranger gets his hands on one.
I forgot about that second shot needing a reload. Ill take this cone shaped hat and sit in the corner.Explain your action economy to me....
Lvl 5 ranger: Round one- attack, bonus action reload, extra attack. Round 2- bonus action reload, attack, cry deeply as everyone else gets a second attack and the pure gunsmith does more base damage.
And if you're just going ranger for the fighting style why not instead dip 1 fighter like almost every MC does?
Really not a fan at all iI think they are pretty op.
Thunder stick? Boom stick? That gun seems way Op 2d6 on a ranged weapon that is a bonus reload and its available at level 3 oh my just wait until the ranger gets his hands on one.