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D&D 5E Unearthed Arcana: Travelers of the Multiverse

New free content from WotC - the latest 4-page Unearthed Arcana introduces six new races: astral elf, autognome, giff, hadozee, plasmoid, and thri-kreen.


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Looks like Spelljammer and/or Planescape is back on the menu!
 
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Russ Morrissey

Russ Morrissey


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Sourcebooks with more classes are sold better, and if WotC doesn't it, then it will be by 3PPs, for example Dreamscarred Press, or a rehush of Pathfinder's Occult Adventures. Maybe WotC should hire Dreamscarred Press as outsider for the psionic powers, and others like the (ki) martial maneuvers and the reboot of the incarnum.

We don't know if the crystal spheres could be retconected. Maybe the Vodoni empire shatered after an event linked about a crossover Power Rangers, Transformers and Zoids and an experiment about reverse engineering to create a totem-construct version of the bionids (living symbionts) that went totally wrong (let's imagine the borgs of Star Trek but summoning the power of dinosaur totem spirits. Yes, it is a totally crazy idea, and I love it). The Realmsphere could suffer radical changes after the Sundering event, and waves of refuges from the shatered Vodoni empire could be arriving asking help.

We may need some reason to explain because the astral plane became the main interglobal trade route. Maybe the Spelljammers were too expensive, the Gith pirates and the corsairs from the Vodoni empire launched too many raids, or relatively safe paths were discovered in the astral plane.
 

Well, it turns out that book will be a Critical role Adventure Path, which is rneat. You left off what seems most likely to me, straight up Spelljammer.
There is zero possibility of that. Absolutely none. There's no way they're doing stuff like bringing back helms working the way they did in SJ and just no way the rather over-complicated and odd way gravity, atmosphere, phlogiston and so on worked. So 4 is basically that.
 

Parmandur

Book-Friend
There is zero possibility of that. Absolutely none. There's no way they're doing stuff like bringing back helms working the way they did in SJ and just no way the rather over-complicated and odd way gravity, atmosphere, phlogiston and so on worked. So 4 is basically that.
On what grounds? We do already have a fully functional Spelljammer helm and Spelljamming ship already in 5E. This is a Spelljammer UA. The odds seems decent for the stars to align.
 

jasper

Rotten DM
On one hand, haha I don't mind laughing at some odd concepts.

On the other hand... slime people are just a bizarre set of biology that is FASCINATING. Take a moment to ignore the whole "no bones and no skin" think about this, they have a completely diffused nervous system. Every spot on their body is equally sensitive to a variety of stimuli. Would they have to taste everything they moved against unless they focused on not doing it? Then think about how they'd need to adjust sleeping. They can't sleep on soft surfaces, but they also might need to consider the taste of their bed.

This one of the most bizzare sets of biology we can conceive, and it raises so many questions I'd be eager to try and figure out.
See the last 20 years of Schlock Mercenary. But even knowing how the FlubberKin work in lore and science will not help create an interesting PC.
 

AcererakTriple6

Autistic DM (he/him)
There is zero possibility of that. Absolutely none. There's no way they're doing stuff like bringing back helms working the way they did in SJ and just no way the rather over-complicated and odd way gravity, atmosphere, phlogiston and so on worked. So 4 is basically that.
Dungeon of the Mad Mage literally had a Spelljamming Helm in it. It worked a tiny bit differently from original Spelljamming Helms (it produces air for the ship, doesn't consume your spell slots), but it was there.

So, yeah, the odds of them bringing back Spelljamming Helms that work more or less as they did in 2e are actually pretty likely.
 
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Chaosmancer

Legend
Star Frontiers could be cool but it has some pretty specific races associated with it, none of them in this UA. So that would be a strange choice I think.

Actually... ignore the names a second and they line up pretty well.

Dralasites are Plasmoids
Vrusk are Thri-Kreen
Yazirian are Hazodeed
Mechanons are Autognomes

Then you have humans as humans. The only race that doesn't fit from this UA are the Astral Elves. And space elves are pretty easily added.
 

Parmandur

Book-Friend
Actually... ignore the names a second and they line up pretty well.

Dralasites are Plasmoids
Vrusk are Thri-Kreen
Yazirian are Hazodeed
Mechanons are Autognomes

Then you have humans as humans. The only race that doesn't fit from this UA are the Astral Elves. And space elves are pretty easily added.
I mean...

Why not both ;)
 

Chaosmancer

Legend
See the last 20 years of Schlock Mercenary. But even knowing how the FlubberKin work in lore and science will not help create an interesting PC.

Neither does anything else except making an interesting PC.

But exploring a bizarre biology is one of the routes to making an interesting PC. And as someone who has already had Slime NPCs, getting a slime PC race is welcome
 

Chaosmancer

Legend
I mean...

Why not both ;)

Possible, but the biggest thing hurting a Star Frontiers/Spelljammer/Planescape release is that all three of them have competing cosmologies. So, either they are getting blended (which could be incredibly cool) or one is going to take precedence.

And having to account for MTG as well makes it even more of a question mark of how you blend them. Not impossible by a long stretch, but at that point I almost wonder if they don't make a 5th cosmology setting with elements from all four.
 

Parmandur

Book-Friend
Possible, but the biggest thing hurting a Star Frontiers/Spelljammer/Planescape release is that all three of them have competing cosmologies. So, either they are getting blended (which could be incredibly cool) or one is going to take precedence.

And having to account for MTG as well makes it even more of a question mark of how you blend them. Not impossible by a long stretch, but at that point I almost wonder if they don't make a 5th cosmology setting with elements from all four.
Mixing Star Frontiers with Spelljammer at least makes more sense to me than "Planejammer." Like with like, and all that.

It woudl be a real twist if this turns out to be Star Frontiers, actually, it's almost so weird it may be true.
 


Scribe

Hero
And having to account for MTG as well makes it even more of a question mark of how you blend them. Not impossible by a long stretch, but at that point I almost wonder if they don't make a 5th cosmology setting with elements from all four.
:sick:

And therein lies the problem.

I have a problem, and the only answer, is more Great Wheel/Sigil!
 

:sick:

And therein lies the problem.

I have a problem, and the only answer, is more Great Wheel/Sigil!
You know, so far it seems that, other than the Exandria adventure, they're lining up 2022 as a sort of a "Year of the Multiverse". We already know that we'll have a book called Monsters of the Multiverse and the UA is titled "Adventurers of the Multiverse". So, if the May release does end up to be just plain Spelljammer, I wouldn't be surprised if, to keep up with the theme, the second setting book is Planescape. And that the September adventure is planar/multiversal in theme.
 

Maxperson

Morkus from Orkus
Possible, but the biggest thing hurting a Star Frontiers/Spelljammer/Planescape release is that all three of them have competing cosmologies. So, either they are getting blended (which could be incredibly cool) or one is going to take precedence.
Spelljammer and Planescape do not have competing cosmologies. They work perfectly well in unison, just like they did in 2e. As for Star Frontiers, I can't really speak to that. The last time I looked at was in the 1980's and I barely played it.
 


Maxperson

Morkus from Orkus
Mixing Star Frontiers with Spelljammer at least makes more sense to me than "Planejammer." Like with like, and all that.

It woudl be a real twist if this turns out to be Star Frontiers, actually, it's almost so weird it may be true.
That would be the one thing guaranteed to get me to pass the book up. I'm not a fan of sci-fi games.
 


Parmandur

Book-Friend
Spelljammer and Planescape do not have competing cosmologies. They work perfectly well in unison, just like they did in 2e. As for Star Frontiers, I can't really speak to that. The last time I looked at was in the 1980's and I barely played it.
Spelljammer and Planescape have compatible cosmologies, but not compatible genres or tropes.
 

Maxperson

Morkus from Orkus
Spelljammer and Planescape have compatible cosmologies, but not compatible genres or tropes.
True. But you wouldn't play a campaign set fully in both simultaneously. I would have a spelljamming port in Waterdeep, though, bringing in goods from space, while still running a ground campaign that is using the great wheel.
 

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