I read somewhere that in the first days of the playtest, the sorcerer worked differently. I cant find it anywhere on the internet, but IIRC they were developping more martial/melee aptitude as they spent their magic slot. The concept was, as an exemple, that a Dragon sorcerer was slowly becoming himself more and more a dragon the more they manifested their magic, like gaining scales at 4 spells casted in a day, gaining wings at 8 spell casted, etc.
I'd like to have something like this. Let the mage have all the magic in the world, at the end of the day, when they are out of slots, one's a weakling and the other is a dragon.
True, and I still have the old playtest material saved on my computer. If you want I could dig through it all and see if I can find it. Send it to you in a PM or post a link here?
That is not an argument I am making. Sorcerer was a fix for a problem/playstyle that is no longer valid. Sorcerer is the odd duck, imho, not the wizard, and not the Lore Master Archetype (which fits fine with other classes sans sorcerer, and other wizards).
The odd duck is the sorcerer.
Forgive me for being offended by this, but that is relatively insulting to people who like the sorcerer.
"It isn't a problem of being under-powered or having another class take all your toys. You're just obsolete these days and that's the way it is"
Wouldn't that sort of assessment lead to only one of two solutions? Either the sorcerer needs fixed (like I said) or it needs deleted from the game... to make room for this new wizard.
I think my stance on that is going to be clear.
I'm not advocating getting rid of the sorcerer, but you can do all of those things by customising the wizard.
And you can make a sneak thief by customizing the barbarian. Doesn’t necessarily move this conversation along though.
Nope. All of those things you said can't be done with the wizard class, can be done with the wizard class.
Yes, but in the original post she admitted it was kludgy and weird. You can reflavor it, but you know you are breaking with the intention of the class. If this was 1e that might be okay, but we’ve got the sorcerer sitting right there. We have a class concept that fits better what we’re trying to accomplish.
It’s like saying you can turn a wizard into a cleric, with some reflavoring, and therefore we can kick the cleric out of the game. Technically true, but the cleric is sitting right there, why not just play a cleric instead of playing a wizards-as-cleric?
If it is okay to destroy the entire purpose of a class simply because someone else can get kind of close to fulfilling their narrative purpose if you squint…. Then we can reduce everything to wizard, as long as you’re happy with an anime style of game. I don’t mind my fighter swinging his sword and causing explosions after all, and with some reflavoring it completely works.
Yet, I imagine, the history of DnD as a game with distinctive classes instead of a class-less system is going to win out, because that’s what we come to DnD to experience.