mazzoli
First Post
I'd like some advice, if the community doesn't mind sharing their opinions (never a concern on the internet, right?).
I have a weekly game that's been running since January. The players know what's going on in the story, actually remember the names of NPCs (a first in any of my games), and seem to be enjoying the game. All of these are good.
The problem is that they don't do anything, regardless of how I try to get them to make decisions or take actions. I'm having to come up with not only new stuff for them to do every week, but also motivations for their characters. I started out trying not to railroad them, but they seem to be forcing me into it. I would say that it's what the players seem to want and just go with it, but it's really taxing my time and creativity to do this week after week.
I've seen some suggestions such as bonus experience for player created content, and I think I'll give that a try. I've also got a player interested in being the DM for a session or two, and a friend who isn't playing but wants to write some material for the game, so that will help.
What I want to know is if anybody in the community has any suggestions for getting my players a bit more...invested, I guess...in the game. I want to get them to make decisions and take actions, especially ones that aren't explicitly outlined in the game mechanics. So if anybody has any ideas for providing some incentive for these things, I'm all ears.
Thanks in advance for any suggestions.
PS, this is in Pathfinder if you think the system might make a difference.
I have a weekly game that's been running since January. The players know what's going on in the story, actually remember the names of NPCs (a first in any of my games), and seem to be enjoying the game. All of these are good.
The problem is that they don't do anything, regardless of how I try to get them to make decisions or take actions. I'm having to come up with not only new stuff for them to do every week, but also motivations for their characters. I started out trying not to railroad them, but they seem to be forcing me into it. I would say that it's what the players seem to want and just go with it, but it's really taxing my time and creativity to do this week after week.
I've seen some suggestions such as bonus experience for player created content, and I think I'll give that a try. I've also got a player interested in being the DM for a session or two, and a friend who isn't playing but wants to write some material for the game, so that will help.
What I want to know is if anybody in the community has any suggestions for getting my players a bit more...invested, I guess...in the game. I want to get them to make decisions and take actions, especially ones that aren't explicitly outlined in the game mechanics. So if anybody has any ideas for providing some incentive for these things, I'm all ears.
Thanks in advance for any suggestions.
PS, this is in Pathfinder if you think the system might make a difference.