One of my favorite things about the 5e basic rules that I haven't seen much comment on yet:
You can only concentrate on one spell at a time.
Almost every buff requires concentration.
This is awesome. It will sane-ify high level play so frickin much, and prevent casters from becoming better than you at your chosen thing with a minute of layering wards and enhancements.
Another one: Teleportation without a permanent circle or a trinket taken from the target location is real shaky. Talkin' 24% chance of missing your target or a mishap even if you're very familiar. Kills scry-buff-teleport without taking versatile teleportation out of the wizard's arsenal.
(And what're ya'll talking about, the SF bay area is crawling with GMs.)
You can only concentrate on one spell at a time.
Almost every buff requires concentration.
This is awesome. It will sane-ify high level play so frickin much, and prevent casters from becoming better than you at your chosen thing with a minute of layering wards and enhancements.
Another one: Teleportation without a permanent circle or a trinket taken from the target location is real shaky. Talkin' 24% chance of missing your target or a mishap even if you're very familiar. Kills scry-buff-teleport without taking versatile teleportation out of the wizard's arsenal.
(And what're ya'll talking about, the SF bay area is crawling with GMs.)